void Update () { if (fireRate == 0) { if (CrossPlatformInputManager.GetButtonDown("Fire1")) { Shoot(); } } else { if (CrossPlatformInputManager.GetButton ("Fire1") && Time.time > timeToFire) { timeToFire = Time.time + 1 / fireRate; Shoot(); } } }
void Shoot () { Vector2 joyStickPosition = new Vector2(Camera.main.ScreenToWorldPoint(CrossPlatformInputManager.mousePosition).x, Camera.main.ScreenToWorldPoint(CrossPlatformInputManager.mousePosition).y); Vector2 firePointPosition = new Vector2 (firePoint.position.x, firePoint.position.y); RaycastHit2D hit = Physics2D.Raycast (firePointPosition, joyStickPosition-firePointPosition, 100, whatToHit); Debug.DrawLine(firePointPosition, (joyStickPosition - firePointPosition)*100, Color.cyan); if (hit.collider != null) { Debug.DrawLine(firePointPosition, hit.point, Color.red); Enemy enemy = hit.collider.GetComponent<Enemy>(); if (enemy != null) { enemy.DamageEnemy(Damage); //Debug.Log("We hit " + hit.collider.name + "and did " + Damage + "damage"); } }
var
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