Just to give you a head start,
1. What do zoro and toro have in common? Reading from the homework statement, it seems that they both have their preferred preys, can fight in a certain way with their deadly weapon of sort, anymore? Can you create a generic blueprint that represents any creature that possesses such features (properties) and behaviors (methods) without specific details. That shall be the
class in OOP.
2. Create a specific class for zoro that inherits from the creature blueprint but with specific features and behaviors pertaining to zoro kind.
3. Do the same for toro.
4. You will have to run the remaining journey yourself. Read out on
Introduction to Object Oriented Programming Concepts (OOP) and More[
^]
Try harder, not to be afraid to make some wrong turns, and you shall succeed!