#include <vector> struct Field{ int idFieldsid; char* FieldId; char* Name; int Type; int Length; int FieldPrecision; char* isPrimaryKey; char* isRequired; char*fieldVisible; char* EmumValues; } ; using namespace std; int main() { vector<Field> FieldsResults; vector::<Field>::std::iterator FieldsResultsit; }
vector<Field>::iterator FieldsResultsit; // not // vector::<Field>::std::iterator FieldsResultsit;
var
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