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Wow less than 20% of us develop games, that is one prolific bunch of developers. Can you imagine what it will be like if the 40% who want to build games actually get off their asses into gear and start producing.
Never underestimate the power of human stupidity
RAH
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I never ever use my knowledge to produce drugs (=== games) for younger (or maybe any) generation. I hate this kind of time consuming and addict nature works.
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Sampath Lokuge wrote: drugs (=== games)
Eh, are you on drugs?
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Nope,But I know what happened to me at the time when I was playing games.There is no difference between drug addiction and game addiction.That's why I hate games.
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Its better to test the game more than developing,
BOSS pays you for playing cool
Thanks,
•…♥…ЯΚ…♥…•
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I was part of a private beta test for a new version of the of the games that has sucked the largest amounts of my life up over the years. The net result of that experience was to turn playing the game into work; I've never played it for any length of time since.
Did you ever see history portrayed as an old man with a wise brow and pulseless heart, waging all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
--Zachris Topelius
Training a telescope on one’s own belly button will only reveal lint. You like that? You go right on staring at it. I prefer looking at galaxies.
-- Sarah Hoyt
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Like any other language or technology I've been using in a professional basis...
I often see my self as an IT prostitute... If they pay, I'll do it
Maybe not a cheap one tho...
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I feel the same way. Sometimes I wish I had more free-time for personal projects. But, it's hard to beat getting paid for it.
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I have no much time to do game programming, and this is not my major
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I certainly don't knock game developers, I respect them. I simply have no interest in game development, thats all.
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Early 1980's, my first typed-in game on my Commodore Vic-20 was called 'Rocket Command'. It was a BASIC program at the back of the user guide. Quite a simple game where you hit a key to launch a rocket (arrow character) at a ufo ('greater than' or 'less than' character - lol no fancy graphics here.) Yet it was quite magical for me at the time to type it in and see it run (after several sessions of fixing typo's).
Fast forward to around 2008, I re-wrote the same game in 6502 assembly using a cross-assembler, and ran and debugged it in an emulator. Did it mostly while commuting on the train from work.
It was an absolute blast - I hope to try another game this year (not sure what platform yet tho - would love to try a handheld, maybe DS ? ).
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Till i dont get opportunity for gaming application,
But i would like to do work on it.
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but it didn't end up as interesting as we can see online. And making an EDUCATIONAL game is very tricky..
Don't mind those people who say you're not HOT. At least you know you're COOL.
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just won't, that's all.
"If you think it's expensive to hire a professional to do the job, wait until you hire an amateur." Red Adair.
Those who seek perfection will only find imperfection
nils illegitimus carborundum
me, me, me
me, in pictures
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In 1980, I discovered and fell in love with Colossal Cave Adventure[^]. In 1987 I rewrote the game in C and put in the public domain via DECUS[^]. In 2000, I released a DOS version[^]. It's a beautiful game and has all the charm of the original. Give it a try if you ever feel nostalgic.
/ravi
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I wrote a tetris clone as the final project of my highschool year 2 programming class. Over the summer I worked on, but didn't complete, an engine for a top scrolling 2d shooter. That was the late '90's and realizing that everything I'd learned was being obsoleted by win9x apps was demoralizing and I sulked instead of starting to pick up the new tech stack. A year or two later having learned how the US gaming industry abuses its workersslaves ; I decided I probably never would because I had no desure to work in that sort of environment and so far I haven't.
Did you ever see history portrayed as an old man with a wise brow and pulseless heart, waging all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
--Zachris Topelius
Training a telescope on one’s own belly button will only reveal lint. You like that? You go right on staring at it. I prefer looking at galaxies.
-- Sarah Hoyt
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I've seen code so bad (I was up late) that it was a game trying NOT to generate an exception!
Yeah, that was on purpose...
Hogan
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I managed the development of games for Las Vegas casino-style gaming.
You learn how people try to defeat the gaming machines and how to prevent that and any other type of fraud.
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Could it possibly be from Engine-based code or User Interfaces? For example PetitComputer for the DSi which uses its own instance of BASIC. While coding the program, I'm waiting for news about Puchicom 3 (which is the 3DS equivalent and the Japanese version of the programming software, with more accessibility to the RAM and data processing.)
Otherwise I'm busy tweaking the Unity Engine for a platformer I'm busy developing. It's good to see the portability of the Unity Engine for all different systems.
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I don't write games, but I've heard my code being referred to as a joke.
I've looked into making games, it requires a lot of patience and time. As a very casual gamer my attention wanes after about an hour.
It was broke, so I fixed it.
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I think it differs from person to person, really. I play games, but I've always had an interest of the coding behind the games. As a hobby during my college time I actually was messing around with the Genesis Assembly (Motorola 68000 and Z80 processors separately.)
sure, it may take a lot of patience and time, but in the end, I find it really worth it. Took me a week to do a C# Blackjack game (which I got 96% for as a Unit 3 Project). If some code inside a game is broken, I do love to tinker with it to get different or unexpected results.
As a person with Attention Deficit Disorder, my attention span varies on what I'm doing, so I jump around with my code a lot. Coding is what interests me, and fortunately I have the patience and time to do what I want while waiting for a database to finish its reporting.
Coding = Passion = Life = Happiness
What is the meaning behind your code?
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... but... I've no idea how to start.
So anyone got any good tips how to get into it?
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