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Why would I do that?
Edited to add: I think I was 7.
To err is human. Fortune favors the monsters.
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Saying that you were investigating it prompted me to also read its documentation more carefully. I got about halfway through and browsed the rest to come to much the same conclusion as you, though I wouldn't be quite as nasty about it.
HtC wrote: whoever designed Rust actually hates the C language family Probably so. The author of this rant[^] works on Rust.
HtC wrote: If I wanted training wheels, I'd use VB. They're hardly the only ones who think people need training wheels--and will tell you that it's for your own good.
Rust's designers must have had bad experiences with C: bugs involving memory leaks, invalid pointers, and critical regions. These things must be addressed, but they do it in a condescending way. Curiously, they don't have classes, only "traits" (similar to Java's interfaces, or multiply inherited pure virtual base classes in C++).
HtC wrote: Yet another language I get to learn enough of simply to port things away into a proper language. Porting won't be easy. Idiomatic Rust is rather different than C++, say, so a lot of code would have to be reorganized. I think it would be easier to just understand the spec and rewrite from scratch in the target language.
I'm amused that Linux wants to start using it. Talk about a culture clash. C++ would make far more sense, but maybe the Linux crowd also feel that C has abused them.
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Greg Utas wrote: Talk about a culture clash. C++ would make far more sense, but maybe the Linux crowd also feel that C has abused them
It won't happen: Linus hates C++. He thinks that C++ is like a box of chocolates: you never know what you are gonna get.
...
one = 1;
two = 2;
x = one + two; In C++ '+' can be redefined to do whatever you want.
I see his point but any language that doesn't allow you to shoot yourself in the foot occasionally is probably too boring. In the words of Spider-Man: "with great power comes great responsibility"
Mircea
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Yes, I've read that Linus hates C++. Which is why it won't happen, even though it makes sense. "Don't know what you're going to get" is mostly nonsense. Some naughty C++ code must have triggered him years ago.
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Greg Utas wrote: Some naughty C++ code must have triggered him years ago Nah, Linus is just a dick.
Software Zen: delete this;
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Mircea Neacsu wrote: In C++ '+' can be redefined to do whatever you want. I never programmed Forth myself, but a former coworker who was a Forth worshipper (quoting the Scriptures: "Go Forth, and Multiply") showed med how to really obfuscate code: Forth lets you redefine any token. So he redefined '17' to have the value of '5'. That brings the concept of 'off by one' to new levels
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I had a love affair with Forth. When I read Leo Brodie's "Starting Forth" book I fell so much in love with it that I wrote my own interpreter (in MACRO11 - the PDP11 assembler no less). Talk about being young and foolish
Mircea
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LOL! sorry for cliche but so true.
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Greg Utas wrote: I'm amused that Linux wants to start using it. Talk about a culture clash. C++ would make far more sense, but maybe the Linux crowd also feel that C has abused them.
Linus hates the way some C++ features generate huge amounts of magic code behind the scenes that makes it difficult to reason about low level performance impacts.
Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
--Zachris Topelius
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Anything that's critical to performance has to be measured and can typically be rectified. I think the main problem is that almost all the Unix types are hackers at heart, comfortable with spaghetti code.
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That article (rant) that you mentioned is really interesting & makes a great point about C being not just a language but a protocol (since you have to learn C if you want to make any system calls). That's really a great article. Thanks for sharing.
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In fairness, it was Kent who originally posted that link. It was a fun read that made some good points.
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I started reading the rust documentation -- in the first section it says that by default variables are immutable.
Hokay ... it appears the inventors of the language didn't know what "variable" means and didn't know how to type "dictionary.com" in their browser.
I didn't feel the need to read further ...
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All they did was make C/C++ const the default so that you have use the equivalent of mutable if it's not constant.
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Greg Utas wrote: All they did was make C/C++ const the default so that you have use the equivalent of mutable if it's not constant. Let's think about this. In a typical program I declare dozens of variables and a handful of constants, and of those variables, probably 0.01% need to be immutable once declared.
So the Rust designers flip that, requiring me to explicitly specify that a standard entity in all programming actually behaves as expected, and the default behavior is an edge case? It's a solution in search of a problem and failing to find one.
OTOH, each new release of C# contains new syntax that is more cryptic, and those designers crow, "with this new syntax you save typing TTWWWWOOOOOOO characters!" like it's the greatest thing in the world.
Clowns to the left of me, jokers to the right ....
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The variables may be immutable, but that just means you can't modify the state of the variable. Strings in dotNet and Java are immutable but you can assign a new value to the variable.
Immutability has huge advantages in multi-processing, whether it be on a single core or multiple cores. These advantages all resolve around proving the code is correct. Note - performance is not an advantage in this case. Since Rust is designed to be a system level language that supports multi-core systems, making all variables immutable greatly simplifies development.
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BryanFazekas wrote: in the first section it says that by default variables are immutable.
Hokay ... it appears the inventors of the language didn't know what "variable" means One rule I remember from my student days: "Constants ain't, variables won't".
I have experienced the truth of this rule quite a few times.
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Coming from a history of C/C++ & even C#, I too felt the way you do about Rust when I first started looking at it. And, I also felt like the syntax is ugly & odd.
However, if you look at it from the viewpoint of what the Rust developers were actually trying to fix, it is quite amazing.
I think that reading this book is what really opened my eyes to it: Rust for Rustaceans: Idiomatic Programming for Experienced Developers[^]
That books delves into what the problems were that have occurred to C/C++ and how the language and compilers have been manipulated to make them end-all be-all even at the risk of code becoming breakable & unsecure.
But, it's a lot to go into and if you're happy with C then there is no reason you would really look into it. I'm always just curious about what they are really trying to do at the foundations.
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Thank you for that. Maybe it will open my eyes, and even change my mind. I've been looking for good material on Rust.
To err is human. Fortune favors the monsters.
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Hey!
fn main() is fn awesum!
:p
"If we don't change direction, we'll end up where we're going"
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I was in total agreement until you wrote:
honey the codewitch wrote: a perfectly good language (C) Neither perfect nor good, IMO.
If you think 'goto' is evil, try writing an Assembly program without JMP.
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Well I was being generous. I prefer C++ myself.
To err is human. Fortune favors the monsters.
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I can respect that. In my current and previous roles in the financial and music industries (respectively), both immersed in the Microsoft world with no need for hardware-level programming, I prefer C#. But if I had the opportunity to do hardware-level stuff again my preference would probably shift to Assembly. I love speaking CPU.
If you think 'goto' is evil, try writing an Assembly program without JMP.
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I like the challenge of developing highly usable type safe interfaces that resolve to really efficient assembly like you'd have typed by hand.
A recent endeavor had me bitbanging the SPI hardware registers on an ESP32 MCU to get faster performance. It was all microsecond sensitive, requiring me to have total control over what got inlined and not. I had to use constexpr everywhere to forward as much of the configuration, like pin assignments off to compile time evaluations.
It replaced a nasty set of C preprocessor macros that accomplished the same. Byte for byte it generates the same assembly instructions.
The guts of this file are not clean, but what it presents to the user of this header *is*
htcw_tft_io/tft_spi.hpp at master · codewitch-honey-crisis/htcw_tft_io · GitHub[^]
To err is human. Fortune favors the monsters.
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That's some sweet code there, and a great use-case for C. But gawd how I hate pointers.
If you think 'goto' is evil, try writing an Assembly program without JMP.
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