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Still waiting for proper arrows to be added back to the scroll bar. It was set to that by "accident" by a "bug" according to Google. They were also "looking into it" and "would fix it soon". This was at least 2 months ago now. Absolutely infuriating.
.-.
|o,o|
,| _\=/_ .-""-.
||/_/_\_\ /[] _ _\
|_/|(_)|\\ _|_o_LII|_
\._. |\_/|"` |_| ==== |_|
|_|_| ||" || ||
|-|-| ||LI o ||
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Can I take this opportunity to say I love Mohammed's Mum too.
<3
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He'd probably rather you didn't...
Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952)
Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)
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Everybody has loved Mo's Ma!
---------------------------------
Obscurum per obscurius.
Ad astra per alas porci.
Quidquid latine dictum sit, altum videtur .
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I'd be a bit careful with such statements, this may be very rude in some culture and easily misinterpreted.
That said, I probably love her too.
~RaGE();
I think words like 'destiny' are a way of trying to find order where none exists. - Christian Graus
Entropy isn't what it used to.
modified 21-Mar-14 13:05pm.
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To the soapbox you go...
There are only 10 types of people in the world, those who understand binary and those who don't.
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Ummm....I would be rather thoughtful before posting this.
Are you referring to Amina here? (that is religious and certainly does not belong here. But what the hell.)
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MILF?
"If you think it's expensive to hire a professional to do the job, wait until you hire an amateur." Red Adair.
Those who seek perfection will only find imperfection
nils illegitimus carborundum
me, me, me
me, in pictures
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Now that is soapbox material!
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Why?
Mother I'd Love Forever.
What's the problem? :InnocentWhistleSmiley:
Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952)
Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)
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Yes, of course, that is precisely what I meant!
"If you think it's expensive to hire a professional to do the job, wait until you hire an amateur." Red Adair.
Those who seek perfection will only find imperfection
nils illegitimus carborundum
me, me, me
me, in pictures
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I am a long time Axis And Allies[^] player.
I have the game in the screenshots and I play it regularly. I have always wanted to try to re-write it myself. I'm sure I could to the code. It's the graphics that I'm not sure about.
What's the right way to get started? Anyone done anything like this?
If it's not broken, fix it until it is
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I have, but the graphics format of that game was known so that part was relatively straightforward. Maybe this game also uses a known format? If not, well, you could try to extract them with a DirectX hook or something like that.
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What do you exactly mean with "known format" ?
~RaGE();
I think words like 'destiny' are a way of trying to find order where none exists. - Christian Graus
Entropy isn't what it used to.
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Identifiable and documented
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OK, this implies you did not create (or recreate) the graphics by yourself.
~RaGE();
I think words like 'destiny' are a way of trying to find order where none exists. - Christian Graus
Entropy isn't what it used to.
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It does indeed. I'm not an artist, so that's not happening. It would take too much time anyway.
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And the graphics were available ? Usually these are quite complicated things to get at... I mean, you can screenshot the original and extract and all, but you sometimes need alpha channels or transparency values which are for sure not contained in the screenshot... Sounds like a lot of time also...
~RaGE();
I think words like 'destiny' are a way of trying to find order where none exists. - Christian Graus
Entropy isn't what it used to.
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They were in some funny format, but it was a funny format that was documented, so it was pretty convenient. I just wrote a loader for that and loaded the old files.
If that's not the case, you can still try one of those DirectX hooks that dump textures and models etc, then you get alpha channels and so on as well and it's not too labour intensive.
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Swiping the graphics from an existing game is almost certainly against the EULA and copyright law. I doubt anyone would care for such an old game but it still seems silly, particularly when (iirc) the graphics on the original A&A aren't even that good.
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If it is for the sakes of reproducing something for you at home, I think it is about as critical as copying a painting from a famous painter as a paint exercise.
~RaGE();
I think words like 'destiny' are a way of trying to find order where none exists. - Christian Graus
Entropy isn't what it used to.
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Well, don't release it, obviously
And definitely don't sell it.
But you can't do that with a remake anyway, even if you make it from scratch, unless you ask the owner for permission and get it.
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Two steps:
1. First create the logic with only basic graphics (or even console mode)
2. Integrate the UI
If you can go through 1, and still want to finish the game at that point (including the 10,000 problems you have not figured out yet, for instance an AI to play against), then part 2 will be a real pleasure.
For the gaphics part, it depends if it involves solely 2D or 3D (can't see the screenshots, site is blocked here). Everybody can create more or less good sprites, 3D is not that simple. In any ways, DirectX or GL are the ways to go. You'll need to define sprites for moving objects, create a time base to make them move, etc... Creating the graphics itselves are the most time consuming part, I think. Animating is a piece of cake, nowadays.
~RaGE();
I think words like 'destiny' are a way of trying to find order where none exists. - Christian Graus
Entropy isn't what it used to.
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Check out TrippleA http://triplea.sourceforge.net/mywiki
Games are usually 1% code and 99% content (graphics, animation, sound, story...)
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