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Up until last year, the largest game only required 20 GB.
That's where most of them have been hovering.
I've given up on buying games in the store, as cool as it is to physically possess something. When I install, its just going to initiate the download over the Internet anyway.
I'm curious how much of that content is not related to the installer that needs to setup the correct environment.
Then I'm curious how much of the remaining content is executable code and not embedded resources, configuration files, images etc.
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Just a wild guess: the executable is several megabytes, with several dozen more for DLLs of auxiliary libraries. Most of the other things are audio, video, meshes and, most importantly *textures*. Those things really get huge and there is no meaningful way to reduce them in size if you don't want blocky graphics. Trust me, I'm a (game) engineer.
As for VS, there is only one reason for it to be this big - code bloat of useless features that are very rarely used, but require multiple external libraries to be included
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Paul M Watt wrote: 40 GB download
I'm not a gamer, but I did help a friend who needed my high-speed connection to get some humongous patch (similar size) for WoW a few years ago. (which I think I posted about)
"Go forth into the source" - Neal Morse
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Priorities, Laddie, priorities.
I wanna be a eunuchs developer! Pass me a bread knife!
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I remember whenever games console memory cards where 1MB, and you were outraged when a single game took up the full 1MB storage space (or close to it!)
Now 40GB is meh.
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Um, when I first started playing computer games, it was 1K, not a whole meg!
A meg was HUGE!
By 'eck, it were Luxury!
I wanna be a eunuchs developer! Pass me a bread knife!
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This is rapidly becoming that classic monty python sketch...
"You had kilobytes?! Ooooooh....pure heaven. We used to have to fight over individual bytes to hold our data!"
"Whaaaaat?? You had entire bytes?! Pah, your life was EASY...if we had a singular bit to call our own, we was happy."
"Oh really!? My whole neighborhood shared a single floppy disk!"
"HRMPH....you mean you had a computer?? Well..."
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Atcherley, it's a sketch from "At Last, the 1948 Show", which was repeated (almost word for word) in a Python show by largely the same people (one notable absence being Tim Brooke-Taylor, who AIRI wrote the sketch).
I wanna be a eunuchs developer! Pass me a bread knife!
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I remember when I installed Turbo C for the first time and it took up half of my 40GB hard drive. I was pissed.
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Just checked the ISO for VS 2013 Ultimate x86 English and it's only 2.81 GB total. That seems reasonable. Not sure what the extra 4GB is for Community. Maybe it's a sh*tload of training videos.
Jeremy Falcon
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That's what I was going to suggest... maybe it has the entire documentation on the ISO (which you don't need if you're online).
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Yeah, and if it's aimed for beginners / hobbyists that don't know any better, I could see that making since to include it in an all-in-one type of install.
Jeremy Falcon
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Albert Holguin wrote: maybe it has the entire documentation on the ISO For the past few years, "the entire documentation" for VS has only been ten bytes in size: "google.com".
I wanna be a eunuchs developer! Pass me a bread knife!
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Mark_Wallace wrote: ten twenty bytes FTFY.
For C#, that is.
Your time will come, if you let it be right.
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Hmm. To the naked eye, it looks the same in utf-8, too.
I wanna be a eunuchs developer! Pass me a bread knife!
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I'm curious now what they have put in there, and feeling like a trial run might be in order before I go and muck up his shiny new computer. I've got an extra Win8.1 laptop that I can test it on. Give me a few hours and I'll see if I can find the pork bacon.
"Go forth into the source" - Neal Morse
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I looked online and the trial version of Ultimate is a DVD9 image as well. The one I have is from my old MSDN sub. So apparently, there's something extra in all versions you can download over the public web.
Jeremy Falcon
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So, I'm installing onto a Win8.1 system and these the installable components listed.
0: Blend
1: MFC Classes for C++
2: SQL Server Data Tools ?
3: MS Web Developer Tools
4: Tools for Maintaining Store Apps for Win8
5: Silverlight Development Kit
6: Windows Phone 8.0 SDK
This laptop already had SQL 2012 and 2014 installed, so I'm not sure I'll be able to tell what SQL Server Data Tools are part of the install...Install is running...we'll see.
"Go forth into the source" - Neal Morse
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That is huge... Why doesn't he start to learn with gcc/g++? ...I would think that's a better place to start that with a big IDE. If you browse the questions (relating to the VS) on this website, a lot of them are due to people not understanding what the IDE is doing for them.
Anywho, that is huge... but I guess people have little incentive to make packages small with storage getting cheaper.
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Albert Holguin wrote: Why doesn't he start to learn with gcc/g++?
He actually asked about C since that was the last language that he worked with back in the late 80's, so I was really targeting the c++ feature...then figured, wte, he has a new computer with more space and horsepower than he'll ever need, so just install everything, and this seemed to fit the bill.
Albert Holguin wrote: people have little incentive to make packages small with storage getting cheaper
Very true!, add 'unlimited bandwidth' to the mix.
"Go forth into the source" - Neal Morse
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Well I've used VS a lot over the years and definitely think it's one of the best products to come out of MS. With that said though, recently it seems like they're just putting out versions just to charge for upgrades (which makes me start to dislike VS).
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kmoorevs wrote: WTE have they packaged into this thing? A LOT.
Now, I do have some hobby-projects at home but those are being built using SharpDevelop. One can run that from USB, it's light and pretty quick.
..because at home I do not need a state-of-the-art IDE; there's no TFS to integrate, no IIS to contact, no EF6 nor MMMVC9 in my projects. All that's required there is some simple way of building, some syntax highligting and that's about it. MonoDevelop would even do the trick
Bastard Programmer from Hell
If you can't read my code, try converting it here[^]
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Yeah man, we're getting too convoluted for our good. Thar be genius and elegance in simplicity. I hoping it's a lot of docs shipped with it. The thought of using 35 different frameworks for Hello World seems rather daunting.
Jeremy Falcon
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Jeremy Falcon wrote: The thought of using 35 different frameworks for Hello World seems rather daunting
Don't forget at least two Design Patterns and a Methodology!
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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Shoot. You just shifted my paradigm.
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