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Moon emits light. At lest the song[^] says so.
Mongo: Mongo only pawn... in game of life.
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I won't disturb your faith in that
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I find your lack of faith disturbing...
Will Rogers never met me.
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May the harvest moon be with you!
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The Moon reflects light, it doesn't emit light.
The difficult we do right away...
...the impossible takes slightly longer.
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Way to spoil a joke.
Mongo: Mongo only pawn... in game of life.
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Only you would stoop so low.
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PIEBALDconsult wrote: Only you would stoop so low.
I prefer to think that I was merely the first.
Marc
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It's harder than you'd think.
It's best not to planet on moondays and sundays.
Novamber is a super month for parties though.
You also need interesting venus with good atmosphere to get attention.
Do you invite dwarfs, stars and how many people will comets?
Handing out candybars, like Mars, will surely get the party going!
Also be sure not to disturb the nebulaers as you're going to have bands that play their neptunes way too loud!
You don't want them to come over and kick you in uranus
(Ok, some are a stretch, but I did my best)
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Sander Rossel wrote: Ok, some are a stretch, but I did my best Poetic license granted!
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You need to meteor doctor.
You have just been Sharapova'd.
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Maybe he is the doctor
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Sander Rossel wrote: It's best not to planet on moondays and sundays.
Saturn's day would probably be best.
"These people looked deep within my soul and assigned me a number based on the order in which I joined."
- Homer
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Most happiest moment for programmers
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Nope.
"Payment received"
is the happiest moment.
I'd rather be phishing!
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Maximilien,
Superb dude.Mine also
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Agreed. Payment comes after post-installation testing by the client.
The difficult may take time, the impossible a little longer.
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Debugging is the creative part. Successful Compiling is great, but I enjoy debugging a lot more. Debugging leads to better code as well as working code when you iterate through each debugging session. Creating the initial code is often a free flow of ideas when the algorithms and specifications are created. I treat programming like writing an article. I get the ideas down and assume I will be improving them iteratively. I don't like to over-think and block the code flow. This works well in a small group that can be creative. This would not work well for larger projects and larger groups, of course. I work in a small group with limited constraints on creativity. I try to stay object-oriented, concise, and well-documented. Coding should be fun and enjoyable. Maybe that is why I like small independent projects. Less structure, more fun!?
I suspect I am like many Code project members. That is why I keep coming back to Code project and sites like stack overflow. Or maybe I just had too much coffee this morning.
"Courtesy is the product of a mature, disciplined mind ... ridicule is lack of the same - DPM"
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Compilation means nothing to me; that can be the easy part.
I am more worried about what compiled, that is still broken. Even with proper testing, bugs/errors gets through the cracks...never fails.
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Successful compilation only means that the syntax is correct.
This would also compile successfully:
double sin30 = Math.Sin(30.0);
but with a completely wrong answer if the programmer got confused between degrees and radians.
Getting rid of logical errors is the tricky part, and is more time-consuming, and much more enriching.
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"0 Errors" is nothing - that's easy.
"0 Errors, 0 Warnings" is better - but also pretty easy.
Passing all tests and actually doing what you wanted it to? Now that's a good moment!
(As is getting paid, as has been mentioned)
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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Let's not forget zero code analysis errors, and zero style cop errors, and zero QA errors.
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Get real - we'll never get zero QA errors here!
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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Wishful thinking, I know.
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Don't forget the runtime errors
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