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honey the codewitch wrote: I said in an ideal world RAM utilization would always be at 100%. A perfectly balanced system has bottlenecks everywhere.
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I think the "ideal world" you imagine ceased to exist with the invention of multitasking. To me, the ideal world is one in which the demands of the 200 processes running on a PC for memory, I/O bandwidth, and other resources are balanced by the operating system to achieve the best overall performance. Run one memory-hogging program on a PC and you get 100% memory utilization. Run two such programs and what you get is virtual memory page thrashing and a thousandfold decrease in performance. I remember early Java programs that were like this.
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SeattleC++ wrote: Run two such programs and what you get is virtual memory page thrashing and a thousandfold decrease in performance. If that really was the case, I would immediately throw that OS out of the window!
Of course you cannot expect 200% performance - 100% for each process. You must expect that the process (hence working set) switching take some resources. But no program uses all the memory all the time; reality is that even when you think your program is all over the place, there are plenty of untouched physical memory pages that can be used by another process. Any decent MMS hardware and OS can handle that quite well. If your program really does make use of 100%, then any 10% (or maybe even 1%) increase in the data structures of that single program would take long strides towards that "thousandfold decrease in performance".
If you keep insisting that your program actually makes use of 100% of the RAM: Take a look in Resource Monitor, the Memory tab: Is it really true that the color bar is all green, "In use", or orange, "Modified"? No dark or light blue? If you flush memory - my tool for doing that is Sysinternals RamMap; its Empty menu has commands for emptying standby lists and flushing modified pages - there is a definite chance that the color bar goes at least a little blue at the right end. Probably much more than you would expect! Let your program run, and see how long it takes before all that blue has turned green/orange. Probably much longer than you would expect!
I am of course assuming that you have a "reasonable" amount of RAM. In the old days of 16 bit minis, a memory card with a mebibyte of RAM cost around USD 10,000 (the Euro wasn't invented then); inflation would bring that to USD 50,000 today, so you didn't buy RAM that you didn't need. This one mini had an OS that would actually run (or maybe I should say 'crawl') with two 2 Ki pages of RAM available to user processes (the rest taken by the OS. "4 Ki should be enough for everybody!" ). The only ones actually running on 4 Ki for paging were the OS developers doing stress tests to see if practice matched theory. It did, but that configuration failed to enter the Top500 list . Those OS developers claimed that any system doing physical paging more than 5% of the time is heavily starved on memory. I have never encountered any production system doing that much paging. But if you regularly run two processes side by side, each with an active working set that fills all of your RAM, you really do need to buy some more RAM!
If my memory is correct, the 16-bit minis we used for interactive program development around 1980 initially had 256 Ki of RAM, that was increased to 512 Ki a year after installation. Each machine (we had three of them) served 24 interactive terminals, running screen oriented editors (although character oriented, 24 by 80, no graphics) and Pascal / Fortran compilers. That worked very well. It must be said that those machines had an MMS which was advanced for its time, and a very good interrupt handling system: The first user instruction in the interrupt handler was running 900 ns after the arrival of the interrupt signal. I guess both were essential for the machine's ability to handle lots of processes fighting for resources.
And then (and this is essential!):
As long as the 24 users were requesting RAM and CPU, the OS managed it very well. However, it had a file system design requiring a global lock to be set on the directory root before any disk operation! (Who are familiar with the Python GIL?) Fetching a file now and then is OK, but when 24 students at the call of the bell types 'logout' and raises from their chairs, a lot of file system operations lined up for the general lock. We (I was a TA) had to extend the break between lessons for the machines to be able to complete all the file system operations for the 24 user sessions.
That is the problem in lots of software: Programmers reserve a resource much earlier than needed, and release it long after the work on it has been done, e.g. in a final 'cleanup' stage. They reserve much more (e.g. the entire file system) when they actually need to reserve a small part of it (e.g. a single file). When the system runs slow as molasses, usually there is not a CPU saturation or paging bottleneck, but lots of processes waiting for some resource to become available, but the resource is locked by some process that probably could have released it long ago or not reserved it yet.
My memory goes back to the old batch oriented mainframes of the 1960s and 70s - in my student days, a few of them were still around - where you had to indicate in the job prologue which files and devices your program would refer, how much memory it would require, how many seconds of processing time you expected, how much output you expected. So the OS would pack as many programs side by side that would fit in physical memory, selecting those indicating much I/O but little CPU to run in parallel with those having high CPU requirements but little I/O, so that both classes of resources could be utilized at the same time. In our 'Algorithms' course, optimizing a job queue for maximum total utilization was one of the problems we were given to solve, and we were presented with the solutions in the OS-1100 (aka. Exec-8) OS. (We did use punched cards on the Univac with its batch OS for 'Programming 101', but after that we never touched the beast, but went to interactive terminals.)
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With 100% CPU utilization, you will find that you can barely move the mouse or press a key in Windows (or macOS, Linux).
Likewise, at least on Windows, if your RAM allocation goes above 90% or the "available" RAM as shown in the taskbar will go below 1GB, what ever comes first, your system will become significantly sluggish.
So no, your "ideal world" doesn't exist, and thus 100% utilization of any computer resource will lead to a pretty much impossible to use system.
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If the firmware I have to develop end up using 100% of resources it's a disaster, as it would be impossible to add functionalities without changing hardware or messing with already available features.
Also a personal computer is a flexible tool: flexibility requires that resources must be available at any given time.
GCS/GE d--(d) s-/+ a C+++ U+++ P-- L+@ E-- W+++ N+ o+ K- w+++ O? M-- V? PS+ PE Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- r+++ y+++* Weapons extension: ma- k++ F+2 X
The shortest horror story: On Error Resume Next
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Firmware has other considerations. I'm talking PCs primarily, user machines.
If those resources are queued up and preallocated they are that much *more* ready to use than if you suddenly need gigs of RAM waiting in the wings. This is precisely why modern apps, and frameworks (like .NET) do it.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
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Quote: I'm talking PCs primarily, user machines.
In this hypothetical ideal world where everything is at 100% utilisation on a user's PC, anything the user does (like moving the mouse 2mm to the left) will have to wait for the utilisation to drop before that action can be completed.
Even in this hypothetical world scenario, it still seems like a bad idea to have everything at 100% utilisation: users don't want a 15s latency each time they move the mouse.
(In the real world, of course, it's worse - CPUs and cores scale their power drawn with their load - increasing the load to 100% makes them draw more power. In the real world, it makes sense to have as little CPU utilisation as possible, and to leave as much RAM as possible for unpredictable overhead.)
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To be clear I did not say the CPU should *stay* at 100%. I said when it's performing work, it should use it all.
And yes, realistically you want about 10% off the top for the scheduler to work effectively, if I'm being technical.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
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honey the codewitch wrote: I like to see my CPU work hard when it works at all.
In the space that I work in which is different than yours I like it when the CPU load is less than 50%. That gives me a buffer when the new feature I added for some reason starts chewing up that additional space.
And for a database I want to see it at even less than that. Similar reason but I expect more surprises with the db than with the application. It gets real scary when the database is running at a sustained utilization of 80%.
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I probably should have been clear that I am primarily talking about traditionally user facing machines like desktops and laptops here rather than servers and embedded.
Utilization is important in those arenas too, but both how you achieve it, and where you want it are going to be dramatically different.
I sure hope that when I'm searching a distributed partitioned view in SQL Server, that all the logical "spindles" its partitioned across are speeding right along together. I also expect a database server to be less CPU heavy and more storage heavy, meaning your utilization metric will be your storage and I/O primarily. That's how you know your queries are being properly parallelized, for example.
It's different considerations to be sure, even if utilization sits at the center of all of them.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
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At one time unused physical RAM in Windows machines was used for disk cache, thereby keeping RAM utilization at 100% for all intents and purposes.
Software Zen: delete this;
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That's actually in theory a good idea. I wonder why they stopped allocating all of it.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
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At one time they did use all of it, minus a fraction to keep handy as reserve. In today's world with SSD's and much faster 'disk' interfaces, I don't know if this is still valuable or not.
The fact that the unallocated RAM was used for disk cache wasn't visible to the user or to applications.
Software Zen: delete this;
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I don't even necessarily mean for disk cache, but as something.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
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I think they just changed it so it doesn't appear that way anymore.
It still predictively loads things into RAM but the presentation is different so it doesn't appear that RAM is used.
I think they changed that because people were like "WTF MSFT WHY USE ALL MY RAM?!"
It takes almost nothing for the OS to chuck it and use it for whatever is actually needed instead of what it predicted if it got it wrong.
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That's generally correct. My system shows 5 GB available RAM right now; however, the majority of that should be freed pages which point to disk files (including application code) so that if the file (application) is (re)opened, it doesn't need to be read from disk. A small portion (128MB) is zeroed pages, just enough that when an application asks for a blank memory page it can be delivered instantly without waiting to zero it.
Windows also has a mechanism for pre-loading pages it expects to need shortly (mostly used during boot which is more predictable) and .NET has similar mechanisms for pre-loading code before it's needed (although it typically requires running optimization tooling to build the pre-loading list, which major apps like VS do but many don't).
There's a number of other apps that have 'fast load' setups to pre-load the memory their application uses; however, I often find them annoying as they may pre-load their application even though I have no intention of using it that day...
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I am having the same relationship to my car.
When I am not driving it, its total utilization is falling, so I keep it running as much as possible.
I pick up four friends to go with me on trips, to utilize the seat capacity as much as possible.
To utilize the engine to the maximum extent we have to go out on the highway (otherwise we would break the speed limit all the time).
This part of the year, I am happy about the utilization factor of the headlights; I keep them on at all times to rise utilization.
Also, with lots of rain, the windshield wipers is another component that can contribute to the total utilization.
Obviously, the car stereo is active all the time, to make sure it is utilized to the fullest extent possible.
Making the maximum possible use of everything you have at your disposition is essential for a good life. Keep your fridge and freezer filled up to utilize its capacity. If you have spare beds in your home, invite someone to sleep in them. Keep all your electric lights at maximum utilization. Maybe even your SO!
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I think you may be having a laugh at me, I'm not sure. But either way, I agree with parts of what you wrote.
trønderen wrote: If you have spare beds in your home, invite someone to sleep in them.
I used to do this when I was younger and could get away with it. I was a homeless teenager, so when i was in my twenties and living in seattle among a sea of homeless young adults, I'd let them crash where I lived. I lost some stuff to theft, and a little peace to some drama, but I'm still glad I did it. Because once or twice I met someone who did that for others, when I needed a place to stay.
Imagine a world where people with more than they need were very open to sharing their excess with others.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
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honey the codewitch wrote: Assuming you're going to be using your machine in the near future, your I/O may be sitting idle, but ideally it would be preloading things you were planning to use, so it could launch faster.
That's all fine and dandy when it knows what it is I'm going to be using, but making the wrong guess means someone's expended resources to do that work for nothing. Leaving less memory for other things that could've been cached.
It's really all a balancing act, every OS has its own guidelines explaining what each app should do or avoid in order to be a good citizen. Then it's up to the OS to juggle it all and try to make the correct guesses.
Bottom line, I'm with you, if you have the resources, by all means, use them. But the key, as already mentioned, is that you have to be smart about it, you can't act as if you're the only one around, 'cuz everybody else is trying to do the same...
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Of course, and by ideally, I am indeed intending a hypothetical scenario with ideal conditions, as illustrative of a point, rather than an attempt to reflect reality.
That point is that if you can get your I/O to do useful work when it's not doing anything else, that is typically a net win.
Even if you can't, as long as you win more times than you lose, it's still a win - like blackjack and card counting, if you do it right, you'll win a lot.
But again, these situations are only intended as illustrative hypotheticals, and broadly articulated ones at that. I didn't want to get lost in the weeds.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
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Sure. Cache hit is a thing, and so is cache miss. It doesn't mean we shouldn't try to cache anything at all. Just that the algorithm used to decide what to cache vs what to let go of is very much something that's still in development. I'm not aware of any magic bullet.
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There isn't really. It's all highly situational.
For example, I do dithering and automatic color matching in my graphics library so that I can load a full color JPG on to for example, a 7-color e-paper display. It will match any red it gets, with the nearest red that the e-paper can support and then if possible, dither it with another color to get it closer.
It takes time. I cache the color matching and dithering results in a hash table as I load the page. The hit rate is extremely high. It's very rare that a pixel of a particular color only appears once. That's close to ideal. The cache is discarded all at once once the frame is rendered. In that case, also easy to determine.
Naturally, for a web site, things look much different, and considerations change. Your cache hit algo probably won't be as ideal as my previous example just because there are so few examples in life that closely match a general algorithm's design.
At the end of the day though, you don't need a silver bullet to make it worthwhile, luckily for us - you just need to win more than you lose, once all the chips are counted.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
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honey the codewitch wrote: At the end of the day though, you don't need a silver bullet to make it worthwhile, luckily for us - you just need to win more than you lose, once all the chips are counted.
This. So much this.
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honey the codewitch wrote: When your CPU core(s) aren't performing tasks, they are idle hands.
When your RAM is not allocated, it's doing no useful work. (Still drawing power though!)
While your I/O was idle, it could have been preloading something for you.
Sounds like the wife complaining about her hubby.
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Anything above 80-85% utilization will quickly start thrashing that particular resource. Up to that point you're spot on.
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