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Wordle 748 5/6
β¬π¨π¨π¨β¬
β¬β¬π¨π¨π¨
π¨π©β¬π¨β¬
π¨π©π©β¬β¬
π©π©π©π©π©
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Wordle 748 3/6
β¬π¨β¬β¬π¨
π©β¬π¨π¨β¬
π©π©π©π©π©
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Wordle 748 3/6
β¬β¬β¬β¬β¬
β¬π©π¨β¬β¬
π©π©π©π©π©
Had to remember it's 'merican spelling
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Wordle 748 4/6*
β¬β¬π¨β¬β¬
π¨π©π©β¬β¬
β¬π©π©π¨β¬
π©π©π©π©π©
"I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
"Common sense is so rare these days, it should be classified as a super power" - Random T-shirt
AntiTwitter: @DalekDave is now a follower!
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β¬β¬β¬π¨β¬
β¬β¬π¨π©β¬
π©π©π©π©π©
Lucky guess. American spelling ?
In a closed society where everybody's guilty, the only crime is getting caught. In a world of thieves, the only final sin is stupidity. - Hunter S Thompson - RIP
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pkfox wrote: Lucky guess. American spelling ? Without giving it away... not sure of the etymology. I still tend to prefer the traditional spelling, so have no idea where this one started.
Jeremy Falcon
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Wordle 748 3/6*
β¬π¨β¬β¬β¬
β¬π©π¨π¨β¬
π©π©π©π©π©
Happiness will never come to those who fail to appreciate what they already have. -Anon
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Wordle 748 5/6
β¬π¨β¬π¨β¬
β¬β¬β¬π¨β¬
π¨π¨β¬π¨π©
β¬π©π¨π¨π©
π©π©π©π©π©
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Wordle 748 4/6*
β¬π¨β¬β¬β¬
π¨β¬β¬β¬π¨
π©π©π¨β¬π©
π©π©π©π©π©
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Wordle 748 3/6
β¬β¬β¬π¨β¬
β¬π¨π¨π©π¨
π©π©π©π©π©
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Wordle 748 4/6
β¬β¬π¨π¨β¬
β¬π©π©β¬β¬
β¬π©π©π¨β¬
π©π©π©π©π©
Ok, I have had my coffee, so you can all come out now!
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Wordle 748 3/6
β¬β¬β¬β¬π©
β¬β¬π¨π©π©
π©π©π©π©π©
Jeremy Falcon
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Wordle 748 2/6
β¬π©π¨π¨π¨
π©π©π©π©π©
"A little time, a little trouble, your better day"
Badfinger
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#Worldle #531 4/6 (100%)
π©π©π©π¨β¬βοΈ
π©π©π©π©β¬β¬οΈ
π©π©π©π©β¬β¬οΈ
π©π©π©π©π©π
https://worldle.teuteuf.fr
"A little time, a little trouble, your better day"
Badfinger
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anyone playing this>? NY Times game
Digits #88 (15/15β)
67β(67)ββββββββ
111β(111)ββββββ
291β(291)ββββββ
317β(317)ββββββ
483β(483)βββββ
To err is human to really elephant it up you need a computer
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Nope.
Would need more detail, but it seems to me that all the clues could be pre-generated and stored in a database.
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First time I've tried it:
Digits #88 (15/15β)
67β(67)βββββββ
111β(111)ββββ
291β(291)ββββ
317β(317)βββββ
483β(483)ββββββ
Is that good? I dunno ...
"I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
"Common sense is so rare these days, it should be classified as a super power" - Random T-shirt
AntiTwitter: @DalekDave is now a follower!
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Doesn't mean much to me ?
In a closed society where everybody's guilty, the only crime is getting caught. In a world of thieves, the only final sin is stupidity. - Hunter S Thompson - RIP
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Think of it as an online Countdown Numbers game without Rachel Riley.
"I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
"Common sense is so rare these days, it should be classified as a super power" - Random T-shirt
AntiTwitter: @DalekDave is now a follower!
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nerdlegame 533 4/6
πͺπ©πͺβ¬πͺβ¬πͺβ¬
πͺπ©β¬π©πͺπ©π©β¬
β¬π©β¬π©π©π©π©β¬
π©π©π©π©π©π©π©π©
"A little time, a little trouble, your better day"
Badfinger
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Don't you just love those nasty, snarly problems that become a time sink, sometimes for months, sometimes being shelved for a year before picking it back up later and trying again?
Don't you just adore when you can see them coming and know what you're in for and what you're about to take on?
Isn't it wonderful when the problem is big enough and complicated enough that it's no small feat to even get help with it?
To give you an example of such a problem I'll give you a high level description of my current source of vexation.
I'm working on optimizing my dirty rectangle routine for UIX to minimize the number of times I have to redraw controls when refreshing the screen. It's not simple because I have a fixed window I can use as a transfer buffer to move updated rectangles for the display to the actual screen (hardware). If the window is 32kB that means an area of 128x128 pixels at 16-bit color. Or less. (Any rect of any shape with an area equal to or less), but that means I'd have to draw a 256x128 control twice if it ended up dirty.
Nothing I can do about that in particular instance but there are situations - particularly when I need to refresh the entire display where my algorithm is too naΓ―ve. It creates that transfer window the entire width of the display (say 480px) (in the case of a whole screen refresh) making it very short in height. That means most controls will have to be redrawn more than once, but if I subdivide my dirty rectangle(s) differently so it fills around the controls and then draws the controls it will be more efficient.
It's easier said than done.
To make it even more fun, I need the problem to be broken out basically like a coroutine - such that it does one transfer per call to the update() method. It requires a state machine. Fortunately that's already in place, even if it will need to be modified.
Check out my IoT graphics library here:
https://honeythecodewitch/gfx
modified 7-Jul-23 2:00am.
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I do love an interrupt driven state machine for fast, tiny code.
"Mistakes are prevented by Experience. Experience is gained by making mistakes."
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Oh gawd, fortunately this isn't in an interrupt. The complexity of screen updates alone would sort of preclude it, as I'd hate to load all the supporting code permanently into RAM. It's an entire UI/UX framework, and while relatively small, targeting IoT, it's a heck of a lot more than you'd want to stuff in an interrupt routine.
That means I have wiggle room.
The reason I need the state machine is for example, if I'm doing cooperative threading by interleaving graphics and sound tasks, both of which need to update as often as possible. This way I can do partial screen updates and partial sound buffer updates for example, without anything getting hung up and buffers emptying or frames dropping - that sort of thing.
Check out my IoT graphics library here:
https://honeythecodewitch/gfx
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Matthew Dennis wrote: an interrupt driven state machine for fast, tiny code. Doesn't "fast, tiny" imply limited use ?
Β«The mind is not a vessel to be filled but a fire to be kindledΒ» Plutarch
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