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More likely practicing how to say, "would you like fries with that?".
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Okay so playing Yakuza 6, I'm playing as an ex-con ex-yakuza member with a dragon shaped target literally tattooed on my back. People actually roam the streets and bars looking to fight with me, and not friendly fights either, but dirty brawls where you hit people with bicycles and the odd knife or gun and stuff.
So naturally, in order to protect a baby from the ravages of Child Protective Services I kidnap it from the hospital and proceed to carry the kid around with me - yes me, the walking target - when I'm not putting him in the hands of total strangers that is.
And the police go along with it. You know, because I'm the friendly sort of ex-con former yakuza that just happens to kidnap babies once in awhile.
I'm not really trashing the game specifically, but more game plots in general. I'm sure the above isn't the worst.
Sometimes they're so bad they're good.
Real programmers use butterflies
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Maybe you're just playing the wrong games.
Try Planescape: Torment, pretty much any Final Fantasy, Mass Effect, NieR: Automata, Horizon: Zero Dawn...
Great games with great, and often surprising, stories
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I don't play them for the plots, although sometimes I find the plots amusing.
Real programmers use butterflies
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If you played warcraft, I'd be betting on a rogue.
Not a hunter or a mage, and certainly not a healer
Bastard Programmer from Hell
If you can't read my code, try converting it here[^]
"If you just follow the bacon Eddy, wherever it leads you, then you won't have to think about politics." -- Some Bell.
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it depends which class lets me smurf it the best. Probably a rogue or a mage.
In Oblivion it was def about spellcraft. In Skyrim it was all about alchemy. Related, but different crafts.
Whatever the designers programmed into the game that they couldn't entirely account for, sign me up.
Anything that is exploitable/hackable to make god-builds
Real programmers use butterflies
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honey the codewitch wrote: Whatever the designers programmed into the game that they couldn't entirely account for, sign me up. Patched in two weeks.
honey the codewitch wrote: Anything that is exploitable/hackable to make god-builds So you like to cheat a bit?
Bastard Programmer from Hell
If you can't read my code, try converting it here[^]
"If you just follow the bacon Eddy, wherever it leads you, then you won't have to think about politics." -- Some Bell.
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I don't consider it to be cheating. Using cheat codes is cheating.
I consider it playing against the designers rather than playing against the game.
I find it more satisfying.
Real programmers use butterflies
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I recently picked up Planescape: Torment myself. Somehow, I missed playing it all those years ago. It makes me happy to see that Horizon is making its way to PC. That title alone almost sold me on getting a PS4...
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Horizon is well worth it, awesome game!
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Sometimes the storyline just needs to be, your a big angry animal and you want to trash stuff. Rampage it is. Or a plumber that hates fungus and reptiles.
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I agree with that. The fallout franchise for example would do well with just setting you free without a single "main" storyline to get through. Their individual storylines are usually dodgy even though the overall lore is good. Just let you make a mess of things and otherwise try to survive, with different questlines being chosen as you see fit. Mini stories are harder to make a mess of IMHO.
Although with the size of video game budgets these days they could always just hire better writers.
But maybe there's a tradeoff between playability and plot. I mean, I can imagine it's hard to craft a storyline around beating people up all the time and have a plot more engaging than your average kung-fu flick *hides*
Real programmers use butterflies
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Makes total sense to me!
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As opposed to: (let's pick up the currently most played games):
- You have blocks of different types that you can pile up.
- Or, you have to seek and kill everybody.
Believe me, the one you described is already quite elaborated.
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I offered you a path to righteousness in game play - and indeed you were gracious
BUT
Your time seems wasted spent on these action-packed amusements that even you recognize to be just a tad absurd.
(Sigh).
Ravings en masse^ |
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"The difference between genius and stupidity is that genius has its limits." - Albert Einstein | "If you are searching for perfection in others, then you seek disappointment. If you seek perfection in yourself, then you will find failure." - Balboos HaGadol Mar 2010 |
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Meh, amusements are what they are. It's not like lockdown has left me with much else to do, and I'm struggling for inspiration in terms of coding right now.
Real programmers use butterflies
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C is FAST
Java is POPULAR
Ruby is COOL
Python is BEAUTIFUL
PHP
JavaScript is AWESOME
Haskell is INTRIGUING
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Why ?
Also, in some cases, like VB6, it's the user and not the language, or maybe both.
No reason to stop unless you know something better to do.
Ravings en masse^ |
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"The difference between genius and stupidity is that genius has its limits." - Albert Einstein | "If you are searching for perfection in others, then you seek disappointment. If you seek perfection in yourself, then you will find failure." - Balboos HaGadol Mar 2010 |
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In the day VB6 was great for building quick desktop apps, but when .net was released, those developers should have jumped ship and started migrating all that legacy code when there was still a upgrade wizard to 90% move them to .net 1.0
but they didn't, or were not allowed to by their companies; if the latter case they should have left. I saw the writing on the wall in the beta previews, and got busy learning it.
Those who are still furiously hanging on to VB6 likely should be mocked, it's 20 years out of date and should never be touched again. It would be like people still developing in FoxDB, VBA, or J++, it's a dead platform.
Oddly enough I don't feel the same about COBAL, technically it's still has an active 'platform', and much of our infrastructure is built on it. The same for C, it's going to stay active in the embedded industry for the long term.
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I'd argue that C is useful for writing *new* code as opposed to COBOL. For such an old language it has weathered the test of time - something impressive for anything computer based. C was just designed well. Given C++ is more advanced, but if you're coding in C++ the way it was designed to be used the binaries will almost always be much larger than C binaries due to the use of templates/generic programming, meaning C is still the order of the day for small machines and probably will be for the foreseeable future. As such I don't think it's exactly comparable to COBOL.
My $0.02
Real programmers use butterflies
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honey the codewitch wrote: C was just designed well. JEEEEZ....
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That's easy to say, but the fact that it is still in use today speaks volumes for a language developed in the very early 1970s. A lot of other languages have come and gone since then.
Real programmers use butterflies
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No argument.
You sure can't beat C in the embedded area, lots of those chips are still 8bit with 1k memory or less. The bigger 32bit RISK chips, sure use C++ if it helps keep you organized. I've found the less abstraction layers to the IO, the closer to real time you get. There have been a few new languages biting at C toes like Rust or D, and they've ventured in to the embedded arena a bit; should be interesting to watch.
Just my opinion but C++ has always felt like Wenger 16999 Swiss Army Knife Giant[^] when all you really needed was Uncle Henry Rancher[^]
My only reason to mention COBAL is IBM is still producing those mainframes mostly to keep those systems running. The COVID-19 crisis shows there is still a need for COBAL developers to extend or modify and maintain these legacy systems. Now I wouldn't suggest a newly released CS student take that direction as a career, since eventually they will be phased out sometime in my life time I would guess/hope.
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The fact that you can use C++ with so many different paradigms (OOP, generic programming, procedural, even functional programming these days) leads to a lot of misuse, but its power in that regard is amazing. You can use it to do domain-specific-language style coding. In terms of this flexibility, it's unmatched.
The problem is, C++ isn't taught well, so it often isn't used well. It's not OO primarily. It's power comes primarily from templates so generic programming is the order of the day. A $20 book called Accelerated C++ is better at teaching C++ than all the courses one took to get that shiny lil CS degree.
I've seen so much OO C++ code in my time it's just silly. MFC comes to mind.
Real programmers use butterflies
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