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I've run into this as well. The real issue with modern power supplies (and any in the last decade or so) is the switchover time.
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A cheap inverter produce a square wave instead of a sine wave.
There are two problems with that.
A. A square wave produces harmonics really high up in frequency which, if badly filtered, can produce a high amount of interference with sensitive electronics. This can have very strange consequences.
2. In most switched power supplies, the input is first rectified and filtered through a capacitor to create a direct current
To produce the same power through a resistive load, the peak voltage of a sine wave is sqrt(2) higher than the peak voltage of a square wave. this means the voltage of the rectified direct current is 0.707 lower than the voltage from a square wave.
So for a switched power supply to create the same output voltage from a square wave as from a sine wave it uses 1.414 times higher current.
This is one reason brownouts break a lot of electric equipment.
So, I would take a good look at the power supply for how LOW voltage it accepts, if that is less than 0.707 of the nominal voltage of the inverter you don't need to worry to much I think, since switched power supplies are not very sensitive to higher harmonics.
Then there are some intermediate priced inverters producing something called modified sine wave, which is looking similar to a truncated triangle wave.
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Thank you, this was a very good post.
The power supply I'm using says it needs 100 to 240 volts. That would definitely fall out of the range you specified. If the inverter outputs 120 volts, then 120 * 0.707 = 84.84.
I think that's not too good, right?
The difficult we do right away...
...the impossible takes slightly longer.
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Not with an el cheapo inverter, but today there are switched inverters producing something like an acceptable waveform for not that much more money.
Or you can buy a 12V power supply for the laptop. Like for example this: Amazon.com: CAR Charger[^]
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I see. Thank you.
The difficult we do right away...
...the impossible takes slightly longer.
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Hi All,
I wanted to opions on slide to digital image conversion, I have the hardware and can convert them to jpgs, some of them are 'quite dark' to quote Mum, I was wondering if I captured them at a higher bit rate 96 instead of 24 and used a different save format I could them use some software (Paint.Net, Hypersnap or something else) to get more definition out of them? Just wondering... (also who thought Slides were a good idea?)
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Slides are awesome. Color negatives are Satan's own creation.
I can't really help you. I haven't scanned many of my slides. I mostly scan B+W negatives.
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Try the "Auto-Level" adjustment in Paint.net, it works quite well to fix the colour balance etc on old photos.
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I scanned ca. 6000 old color negatives with an Epson V500 photo scanner. And some slides. One of the things you can do is a reasonable color/contrast/etc. correction even prior to the scan.
In addition, you can use something like GIMP II (freeware equal to Photoshop) and really fix them up in any manner. What makes this a better route (if the images have any importance to you) is that you can operate on parts of the image, remove dust, scratches, and etc., as you so choose.
Where I work, for a while, I used to have an occasional call for employees to submit really old pictures of themselves which I would restore. The restored images were published in the company quarterly with a "Guess Who?" theme. Restoration can be a lot of fun. (More so, if you're paid for your time).
Ravings en masse^ |
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"The difference between genius and stupidity is that genius has its limits." - Albert Einstein | "If you are searching for perfection in others, then you seek disappointment. If you seek perfection in yourself, then you will find failure." - Balboos HaGadol Mar 2010 |
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GIMP! I knew I was missing something...
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Try GIMP[^], it's free and a good editor.
I'm not sure how many cookies it makes to be happy, but so far it's not 27.
JaxCoder.com
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Just as general advice, don't save them as JPG file - it's a "lossy" compression format, so you are throwing away detail to start with.
Save them as bitmap, or use a lossless compression format like GIF or PNG instead.
When you've adjusted them - and nearly every paint package can do that - then save the "release copies" as JPG to shrink the size, but keep the lossless originals in case of other work being needed.
"I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
AntiTwitter: @DalekDave is now a follower!
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The only options with the el'Cheapo software was JPG & TIFF ... BMP was my first thought.
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Can BMP handle 3*12 bits? I believe that TIFF has so many options that may be supported or unsupported, there is most likely a 12 bit option there. Question is if your software supports it.
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Paint.net saves as PNG and a pile of other formats - all free.
Software Zen: delete this;
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You shouldn't pack-unpack-pack-unpack too many times, especially if you have set the quality low to minimize the size of the JPEG file.
But then again: Some people judge the quality of compression (whether photos, video or sound) solely based on the file size - disregading both the software creating the file, and the method used, taking for granted that bigger file = better quality. For "natural" shapes, JPEG is actually quite good.
Note one very important thing about JPEG (that also holds for MP3 and AAC audio and MPEG/H.26x video): Compression is not standardized. Decompression is! Two JPEG files may contain very different data streams, both decompressing to very similar expanded images. Two compressors may use very different strategies for creating a data stream that will decompress to the desired result. Simple software just find "something that works"; more advanced software may try out different alternatives, do the decompessing and see how much it differs from the uncompressed input image, and select the encoding that minimises the differences. Or set parameters to reduce losses below a given treshold.
The basic idea of JPEG is that with a point light source illuminating a flat surface, the brightness will vary over the surface by a cosine function. With a distant, "flat" light source like the sun, a spherical surface will receive ligth varying with the cosine of the angle between the light source and the surface normal. A matte (non-blank) surface reflects light in given direction as a cosine function of the angle to the direction of the light. An opaque material, such as a white lamp dome, spreads light in a similar way.
So, cosine distriubtions are very common. A photo of a smooth ball illuminated by a point source (or by flat light) could in theory be reduces to a handful of number describing the intensity and color of the light source, the size and reflectivity of the ball. These numbers are what a JPEG compressor strives to find.
Photos of smooth balls are not that common, so the image is split into quite small squares that "locally" is like a section of a close-to-spherical surface. The first approximation is to assume that it is part of a sphere, and determine, from the distribution of tones, the radius and a possible light source. For e.g. cheek sections of a portrait, even the first try may come very close to the input image. In other sections, like around the eyes, lips etc., the compressor must select the most dominant spherical surface, and then add another surface the same way, so that when the two are added, they come closer to the original. To get even closer, a third elmemnt can be added, a forth, and so on. If you end up with a discrepancy from the original less that the value of the least significant bit (i.e. if the pixel value are integers from 0 to e.g. 2**8 and the packed and unpacked values differ by less than 0.5), you are actually loosing nothing, yet the series required to represent this may be more compact than raw encoding of every pixel.
If a picture contains elements far from natural cosine-friendly curvatures, but e.g. have lots of sharp transitions, then you must continue that series with many elements to reduce the discrepancies. But a good compressor will do that only in those parts where it is required: "Easy" picture parts receive only a small part of the bit budget, to leave more for the difficult parts. It could lead to e.g. the cheek being slightly smoother than in the original image, to make the text parts sharper.
Note that JPEG in fact tries to describe a limited-pixel-resolution image using continous functions over those square picture fragments. If it succeeds, with sufficientl small artifacts, it has in fact recreated an analog, resolution independent model of each fragment, that could in principle be resampled in any resolution before display (assuming that the resampling is done directly on the cosine functions, not on the unpacked raster image).
So, while it is advisable to use an uncompressed format while editing and adjusting the photo, you should not "be afraid of" JPEG as the final format when all work is done - provided that you use a high quality compressor. Lots of people who insist on lossless formats, whether sound or image, fail miserably in blindfold tests where they do not know anything about the file size, method used etc. and are limited to watching the images at a normal viewing distance, without using a magnifier, and without doing a diff between two images. Even if that is granted them, they may be unable to tell which is the original and which is "ruined by compression artifacts".
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You are (or were) a technical writer. Admit it.
Seriously, that is possibly the most user-friendly explanation of the compression algorithm I have ever read. r/ELI5 must love you.
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I used to think that but then I found an image handling program with an adjustable quality factor and I no longer do. Many programs, like mspaint, have a fixed quality factor on their exporter and it is set so low that it results in nasty artifacts. With an adjustable QF, I find that a quality factor of 90 to 95% results in an image where I can't see any differences from the original and it still gives an good compression ratio. When I stay with the PNG format too often I get an image with virtually no compression so it is pointless.
I definitely see value in keeping images in their original format if you are going to continue to work with it. Successive compressions can compound the loss and it adds up. I do a lot of work with the DDS or DXT format and the loss can be painfully obvious there.
"They have a consciousness, they have a life, they have a soul! Damn you! Let the rabbits wear glasses! Save our brothers! Can I get an amen?"
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A "bitrate" of 96 - do you by that mean 3*32 bits per pixel? I've never seen a scanner that has that color depth! Usually it is either 3*8 = 24 or 3*12 = 36 bits.
If the slides are underexposed, and you use the same exposure for all of them, you will only use a fraction of the density range in any case. All the scanners I have been working with allows the exposure to be set in the scanner. If all those dark shadows are more or less stretched out to a 3*8 bit/pixel range before they leave the scanner, the color resolution is likely to be more that good enough, at least for amateur use.
If you are going to do extensive post-processing, you might want to use a 12 bit format for the working copies - but even though jpeg defines a 3*12 bit format, the support for it is far from universal. "Quite low" would probably be a good description. So when you are through processing, you should probably save it in 3*8 format.
To capture 3*12 bits from the scanner, you will usually control the scanner from your photo editor, which must be capable of handing 3*12. The image is usually transferred from the scanner to the editor in uncompressed format (I think that my current scanner isn't even capable of returning scans in JPEG format!), and it is up to the photo editor to select a working storage format, which may be similarly uncompressed.
Generally speaking, repeated cycles of JPEG unpacking - photo editing - JPEG packing is not a good idea. If you are going to do that, at least make sure that you set the JPEG quality to maximum while working with a photo, even though the JPEG files will grow in size. Also, scan at the maximum optical resolution that your scanner provides - but note that some scanners claim a much higher resolution than what is real, by interpolating between the actual scan values. I have seen scanners with an optical 1200 dpi resolution deliver an interpolated 9600 dpi resolution. This you might as well do on your PC - maye in a much better way. That depends on your software; some scaling functions do a quite decent job of e.g. identifying sharp edges and preserving that in the interpolation process.
Slides are a good idea if they are shrap, exposed correctly and displayed on a high quality screen by a high quality projector in a "home movie theater". But since you get no opportunity to make up for incorrect exposure during printing (because there is no printing!), you depend on an automatic exposure camera - which was non-existent in the 1950s) or a photographer who knew how to use a light meter.
Maybe there existed cameras in the 1950s with built in light meters, but they were few and far between (if they existed at all). For the great majority of cameras well into the 1960s (or even later), you set the shutter speed and aperture according to the instructions on the box that the film came in: In bright sun, use f/8 and 1/250 sec. In open shadow use f/5.6 and 1/125 sec, and so on. That is, if your camera was fancy enough to have adjustable shutter speeds and aperture. My first camera, an Instamatic 50 (from the very first series of Instamatic cameras made by Kodak - I guess it would have a high price on the collecor's market today!), had a slider for "Sunny" or "Cloudy", that was all.
A possible reason for your slides being "quite dark" might be that The High Quality Slide Film was - more or less throughout history - the ISO 25 Kodachrome, requiring five times as much light as the ISO 125 Plus-X monchrome negative film. I believe that the Kodacolor color negative film went from ISO 80 to ISO 100 during its lifetime. A photographer putting a Kodachrome in the camera without noticing that the aperture would have to be increased by more than two f-stops (i.e. half the value, e.g. from f/8 to f/4), or the shutter speed adjusted similarly might end up with consistenly underexposed, dark slides.
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Member 7989122 wrote: I've never seen a scanner that has that color depth!
It probably has only 16-18 significant bits, I did work with a some imaging equipment with that bit depth. The light sensitive part of the high end X-Ray detectors can push up to 23 bits, and it's basically a scanner (X-Ray sensors are normal light scanners coated with a scintillator that emits light when struck by X-Rays).
GCS d--(d+) s-/++ a C++++ U+++ P- L+@ E-- W++ N+ o+ K- w+++ O? M-- V? PS+ PE- Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- r+++ y+++* Weapons extension: ma- k++ F+2 X
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My Dad (who took the images) was a camera buff (in the 1950's) and yes he bought my Mum one of the first Kodak Instant Cameras(?) I can recall my Dad's frustration when 'they' stopped making the film for it! The images were instant but faded over time...
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So he never had his own darkroom?
I had, and I am so happy that it has been shelved now. Editing photos on the screen is a thousand times more convenient than the old style darkroom work.
Kodak did make a try at instant film and cameras, but they were not very successful in beating Polaroid. Polaroid was The instant camera manufacturer, both before and after Kodak's attempts.
There weren't any great selection of chemical processes to choose from for instant photography. For "plain" photography, there were more. If you pick up an old photo album, you may see some of the prints almost completely faded out, while others on the same page have kept up the colors. If you then find the envelopes with all the negatives, you will probably see that the faded ones were printed by one photolab, the good ones by another.
Monochrome doesn't fade out to the same degree: The black in the photo isn's a dye, but silver in metallic form. Silver is quite stable. Far better that any dye.
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Well, I think he had the start of one, when married my Mum I think those things went away...
I also remember a Disc camera from the early 80's, was that Kodak? I wonder how they have faired?
modified 4-Jun-20 19:10pm.
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Kodak's Disc format was not any great success. Now that I check Wikipedia I am surprised to learn that there were other manufacturers as well - I never saw anything but quite cheap Kodak cameras for Disc film.
I do not think that the format deserved much more success - a frame size of 10 by 8 millimeters is just too small. And the large size of the disc put constraints on camera production. The circular arrangement of the frames means that all photolabs need to invest in equipment whith completely different mechanics for handling the film - it is not just a narrower or wider strip of "linear" film, you cannot splice strips together to pull through processor as a continous strip etc. You cannot put it into a standard enlarger in an amateur darkroom (I don't think they made any monchrome Disc film anyway; darkroom amateurs usually didn't handle color).
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Glen,
"Dark" Note that after a certain level, there's nothing in shadows but mud. You'll actually have lower resolution in the shadow. ( Which is to say, more resolution probably won't help there.) But, one of slides advantages is a much longer range - light to dark. The detail may be there.
Most of the simple photo editors - I like IrfanView - will let you adjust brightness and contrast.
First kick both. ( Tweek - check - repeat. Check at close and far. ( or different magnifications ) )
You may want to adjust the contrast or brightness curve ( more brightness and contrast in shadow... ), which some programs allow. The Gimp and Photoshop ( and ?? ) will let you dodge and burn, and use unsharp masks ( "I need more contrast in that area" ). Much of what they do and how follows what can be done in a darkroom.
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