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GeneralRe: C# Battleship gameboard & random assignment Pin
Otto_W16-Sep-22 21:54
Otto_W16-Sep-22 21:54 
GeneralRe: C# Battleship gameboard & random assignment Pin
OriginalGriff16-Sep-22 22:13
mveOriginalGriff16-Sep-22 22:13 
GeneralRe: C# Battleship gameboard & random assignment Pin
Otto_W24-Sep-22 1:09
Otto_W24-Sep-22 1:09 
GeneralRe: C# Battleship gameboard & random assignment Pin
OriginalGriff24-Sep-22 1:34
mveOriginalGriff24-Sep-22 1:34 
GeneralRe: C# Battleship gameboard & random assignment Pin
Otto_W24-Sep-22 2:45
Otto_W24-Sep-22 2:45 
GeneralRe: C# Battleship gameboard & random assignment Pin
OriginalGriff24-Sep-22 3:16
mveOriginalGriff24-Sep-22 3:16 
GeneralRe: C# Battleship gameboard & random assignment Pin
Otto_W25-Sep-22 21:20
Otto_W25-Sep-22 21:20 
GeneralRe: C# Battleship gameboard & random assignment Pin
OriginalGriff25-Sep-22 22:01
mveOriginalGriff25-Sep-22 22:01 
GeneralRe: C# Battleship gameboard & random assignment Pin
Otto_W29-Sep-22 16:23
Otto_W29-Sep-22 16:23 
GeneralRe: C# Battleship gameboard & random assignment Pin
OriginalGriff29-Sep-22 19:10
mveOriginalGriff29-Sep-22 19:10 
GeneralRe: C# Battleship gameboard & random assignment Pin
Otto_W4-Oct-22 0:29
Otto_W4-Oct-22 0:29 
GeneralRe: C# Battleship gameboard & random assignment Pin
OriginalGriff4-Oct-22 1:09
mveOriginalGriff4-Oct-22 1:09 
GeneralRe: C# Battleship gameboard & random assignment Pin
Otto_W13-Oct-22 17:45
Otto_W13-Oct-22 17:45 
GeneralRe: C# Battleship gameboard & random assignment Pin
Otto_W13-Oct-22 17:46
Otto_W13-Oct-22 17:46 
GeneralRe: C# Battleship gameboard & random assignment Pin
Otto_W25-Oct-22 17:16
Otto_W25-Oct-22 17:16 
GeneralRe: C# Battleship gameboard & random assignment Pin
OriginalGriff25-Oct-22 19:34
mveOriginalGriff25-Oct-22 19:34 
GeneralRe: C# Battleship gameboard & random assignment Pin
Otto_W30-Oct-22 19:30
Otto_W30-Oct-22 19:30 
GeneralRe: C# Battleship gameboard & random assignment Pin
Otto_W15-Nov-22 14:46
Otto_W15-Nov-22 14:46 
AnswerRe: C# Battleship gameboard & random assignment Pin
Gerry Schmitz6-Sep-22 5:06
mveGerry Schmitz6-Sep-22 5:06 
In terms of randomly populating, you'd have to tally the rows and columns that are available "before" each "chance" throw; whose range would depends on the # of available "slots".

A "5 cell" ship on a 10 x 10 grid would obviously only fit in a row or column that had 5 "contiguous" empty cells; something that could be figured out by iterating over the array before each throw. Use the "id #" of the ship to populate the grid cells and identify what got hit. Another throw could determine the offset within the column / row if more than 5 cells are available for "slotting".


"Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I

QuestionChanging Windows registry with C# Pin
Ismael_199931-Aug-22 12:50
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AnswerRe: Changing Windows registry with C# Pin
Dave Kreskowiak31-Aug-22 14:37
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GeneralRe: Changing Windows registry with C# Pin
Ismael_19993-Sep-22 4:18
Ismael_19993-Sep-22 4:18 
GeneralRe: Changing Windows registry with C# Pin
Dave Kreskowiak3-Sep-22 9:51
mveDave Kreskowiak3-Sep-22 9:51 
AnswerRe: Changing Windows registry with C# Pin
OriginalGriff31-Aug-22 18:51
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GeneralRe: Changing Windows registry with C# Pin
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