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QuestionWinforms stuff Pin
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Questionreading game port in visual c# 2.0 [modified] Pin
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GeneralRe: reading game port in visual c# 2.0 Pin
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Questionsolution explorer Pin
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QuestionUnit testing Database problem[VS2005] Pin
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Questionmdi forms Pin
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Amar Chaudhary6-Oct-06 8:16
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QuestionTcpClient overhead Pin
Wjousts6-Oct-06 4:01
Wjousts6-Oct-06 4:01 
I have a program that needs to connect with another program developed by somebody else that currently will run on the same computer (by later that might change). The connection is being done using TCP/IP and the TcpClient class (on my side). The problem is that the other guy has his program rather rudely close every connection after receiving only one TCP/IP message and this is really annoying me.
Does anybody have a feel for what the additional overhead is with having to reconnect every damn time versus having a connection that will stay open until my app quits? We'll need to send messages probably only every few seconds (maybe every 5 seconds tops), but I want the response when the message is sent to be as quick as possible.

Thanks.
AnswerRe: TcpClient overhead Pin
WillemM6-Oct-06 4:39
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QuestionFormatException Pin
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Martin#6-Oct-06 4:03
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