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GeneralRe: Create two files with the same name but different extention Pin
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Questionmultiple modaless dialogs Pin
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GeneralVC6 on Vista 64-Bit Pin
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GeneralRe: VC6 on Vista 64-Bit Pin
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Question_ftime() and leap seconds Pin
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AnswerRe: _ftime() and leap seconds Pin
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Questionfind all connect system ip address in the network Pin
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GeneralRe: find all connect system ip address in the network Pin
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QuestionCan I disable repainting of a window? [SOLVED] Pin
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QuestionAccess denied problem in UAC Enable for removable media Pin
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QuestionBlocking recv() in worker thread or async OnReceive()? Pin
atillaselem24-Nov-08 23:07
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AnswerRe: Blocking recv() in worker thread or async OnReceive()? Pin
Randor 25-Nov-08 6:04
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GeneralRe: Blocking recv() in worker thread or async OnReceive()? Pin
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GeneralRe: Blocking recv() in worker thread or async OnReceive()? Pin
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GeneralRe: Blocking recv() in worker thread or async OnReceive()? Pin
atillaselem25-Nov-08 20:13
atillaselem25-Nov-08 20:13 
Randor wrote:
A very recent project I worked on was processing very much larger datagrams and I was also using direct assignment with zero buffering. My project also was over LAN with near zero packet loss and zero out-of-sequence. The update rate on my project was 10 Hz related to ocean marine vessels


i'm wondering that if i do not use a storage mechanism like queue or whatever how i can achieve to use all incoming packets with 50 hz (my case) while my drawing frame rate is 30 hz or less? someone gives your left hand every 20 ms and you deliver it to your next with 30 ms or more? there naturally happens a queue at your left side..
But if you get with a lower rate probably without putting them into a buffer makes sense.
pls think this situation with higher rates than 10 hz.. D'Oh! | :doh:
QuestionCString AND TCHAR AND [260] Pin
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