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AnswerRe: Converting char array to CSting Pin
CPallini20-Jun-11 1:55
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AnswerRe: Converting char array to CSting Pin
Rajesh R Subramanian20-Jun-11 3:54
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Question[Win32]Add context menu to edit control Pin
Member 296547120-Jun-11 1:24
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AnswerRe: [Win32]Add context menu to edit control Pin
CPallini20-Jun-11 1:58
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AnswerRe: [Win32]Add context menu to edit control Pin
వేంకటనారాయణ(venkatmakam)20-Jun-11 2:23
వేంకటనారాయణ(venkatmakam)20-Jun-11 2:23 
GeneralRe: [Win32]Add context menu to edit control Pin
Member 296547120-Jun-11 3:07
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GeneralRe: [Win32]Add context menu to edit control Pin
Mark Salsbery20-Jun-11 10:16
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AnswerRe: [Win32]Add context menu to edit control Pin
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QuestionSendMessage Pin
Sakhalean19-Jun-11 23:36
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AnswerRe: SendMessage Pin
xrg_soft@163.com19-Jun-11 23:49
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GeneralRe: SendMessage Pin
Sakhalean20-Jun-11 0:00
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Albert Holguin20-Jun-11 4:42
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Questiondoubi in vc++ Pin
Remya.pv19-Jun-11 18:24
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AnswerRe: doubi in vc++ Pin
Richard MacCutchan19-Jun-11 21:49
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AnswerRe: doubi in vc++ Pin
Chandrasekharan P19-Jun-11 21:55
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AnswerRe: doubi in vc++ Pin
Mark Salsbery20-Jun-11 11:05
Mark Salsbery20-Jun-11 11:05 
Questionabout "windows belonging to different processes are mixed in a single window hierarchy" Pin
xrg_soft@163.com19-Jun-11 17:40
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AnswerRe: about "windows belonging to different processes are mixed in a single window hierarchy" Pin
Mark Salsbery19-Jun-11 18:11
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GeneralRe: about "windows belonging to different processes are mixed in a single window hierarchy" Pin
xrg_soft@163.com20-Jun-11 19:06
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Questionregister window message Pin
so0_lanhlung219-Jun-11 16:56
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AnswerRe: register window message Pin
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GeneralRe: register window message Pin
softwaremonkey19-Jun-11 19:41
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QuestionMoving Objects in small increments Pin
Cyclone_S19-Jun-11 14:07
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QuestionRe: Moving Objects in small increments Pin
enhzflep19-Jun-11 15:03
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AnswerRe: Moving Objects in small increments Pin
Cyclone_S19-Jun-11 16:03
Cyclone_S19-Jun-11 16:03 
I tried using doubles but for a value like 0.6 the ball doesn't move at all. The box control takes doubles but will round them down to the nearest integer. Is there a way to do this over the course of X number of frames?

I'm using non-integers for the box control's position. Right now there's only about 6 different directions the ball takes when hitting the paddle. I need finer control over the speed of the ball.

This problem happens with any sort of animation I try to do. What if I wanted smooth acceleration of a game object? This wouldn't be possible with the problem I'm encountering.

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