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Using Skins Without MFC

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17 Jul 2001 1  
A Simple Skinning Library

Sample Image - SkinStyle.jpg

Introduction

SkinStyle is a picture based skin system written in Visual C++/Win32 and loosely based on Cuneyt Elibol's MFC/SkinSys. The major difference is SkinStyle is written without any MFC. Much of the functionality found in SkinSys is not found in this version of SkinStyle.

Contents

  • SkinStyle Source
  • A Simple Example

Download Directories

Once you download and extract the files, you'll see several new folders. Here is what each are used for.

  • Root : The SkinStyle Code
  • SkinTest : An Example Project And Skin

Example

Create a class that inherits from SkinDialog

class KSkinTest : public SkinDialog
{
public:
	// here we are overriding the OnKeyDown member of SkinDialog

	// so the app will exit on ESC

	virtual void OnKeyDown(WPARAM wParam, LPARAM lParam)
	{
		if ( wParam == VK_ESCAPE )
			::PostMessage(m_hWnd, WM_CLOSE, 0, 0);
	}
	// we also override the OnButtonPressed member of SkinDialog

	// to catch the user pushing one of the buttons

	virtual BOOL OnButtonPressed(char *ButtonName);

};

Now lets look at how to handle buttons being pressed...

//

// This member function is called with the name of the button being pressed

//

BOOL KSkinTest::OnButtonPressed(char *ButtonName)
{
	if(strcmp(ButtonName, "BUTTON_EXIT") == 0)
		::PostMessage(m_hWnd, WM_CLOSE, 0, 0);

	else if(strcmp(ButtonName, "BUTTON_MINIMIZE") == 0)
		::ShowWindow(m_hWnd, SW_MINIMIZE);

	else if(strcmp(ButtonName, "YOUR_DEFINED_BUTTON") == 0)
	{
		//

		// Do Something...

		//

	}
	return FALSE;
}

Once you have defined your new dialog class it can be used in WinMain like this

int WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR lpCmd, int nShow)
{
	KSkinTest win;

	HWND hParent;

	// GetFile is a user defined function that returns a file with the full path...


	char *SkinFile = GetFile(NULL);

	if(SkinFile[0] == 0) 
	{
		GlobalFree(SkinFile);
		return 0;
	}

	// here we create the dialog

	hParent = win.CreateEx("SkinTest", 	// Text in caption

				CW_USEDEFAULT, 	// x coord

				CW_USEDEFAULT, 	// y coord

				hInst, 		// HINSTANCE

				SkinFile);	// full path of skin file


	GlobalFree(SkinFile);
	
	win.SetSticky(true);	// make the dialog sticky


	win.ShowWindow(nShow);	// Show the new dialog

	win.UpdateWindow();	// Update it


	return win.MessageLoop();	// Enter the message loop

}

Skin file format

A Skin file consists of three parts (more to come later)

  • [SCREEN] : This section contains the image files to display
    • Mask : This specifies the mask image for the dialog
    • Main : This specifies the main image for the dialog
    • Down : This specifies the image displayed when a widget is pressed
    • Over : This specifies the image displayed when the mouse is over a sensitive widget
    • Disabled : This specifies the image displayed when the dialog is inactive

  • [BUTTONINFO] : This section contains a numbered list of buttons to display
    • #=BUTTON_NAME,x,y,width,height,TOOL_TIP,FALSE

  • [TEXTINFO] : This section contains a numbered list of labels to display
    • #=TEXT_NAME,FONT,BOLD(TRUE/FALSE),ITALIC(TRUE/FALSE),SIZE,COLOR(long),x,y,width,height,TOOL_TIP

For example:

[SCREEN]
Mask=Mask.bmp
Main=Main.bmp
Down=Selected.bmp
Over=Selected.bmp
Disabled=Main.bmp


1=BUTTON_MINIMIZE,4,1,7,8,Minimize,FALSE
2=BUTTON_BABEL,12,425,43,19,Babel Preferences,FALSE
3=BUTTON_EXIT,196,1,7,8,Exit,FALSE
4=BUTTON_STATUS,119,425,25,19,User Status,FALSE

[TEXTINFO]
1=TEXT_STATUS,Courier New,FALSE,TRUE,-8,3496550,136,424,64,6,Offline,User Status

Problems/Bugs

At this stage I am unable to reload skins at run time? This is apparent in the sample app.

Additional Notes

This is by no means a finished product! This is my first attempt at writing a terribly complicated Win32 application library. I wanted something similar to SkinSys in functionality but without the overhead of MFC. There will be bugs and errors! I hope that you find this code useful. If you have any improvements/suggestions, comments/flames, or questions please e-mail me or post here.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

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