public sealed class Convert { public System.Drawing.PointF ToGDI(Sharp3D.Math.Core.Vector2F value) { return new System.Drawing.PointF(value.X, value.Y); } public Sharp3D.Math.Core.Vector2F FromGDI(System.Drawing.PointF value) { return new Sharp3D.Math.Core.Vector2F(value.X, value.Y); } #region Private Constructor private Convert() { } #endregion }
var
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