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Comments by Member 12376177 (Top 9 by date)

Member 12376177 17-Mar-16 7:09am View    
Okay thank you for the help. I appreciate it. I think I get your idea now.
Member 12376177 14-Mar-16 8:51am View    
Ok thanks, I'll check it out. But wouldn't the player eventually reach the end (on the pictures you sent) I don't want that to happen.

Checked the asset store thingy out, seems like most of it is outdated and on old APIs
Member 12376177 13-Mar-16 13:10pm View    
This is how everything functions right now.

http://imgur.com/m7BXWzi

Everything in the picture (Except the first few blocks of grass to stand on) Follows the camera which is following the player so everything moves along.

This is just a basic setup to see wether or not the scripts would work, and obviously something is amiss.
Member 12376177 12-Mar-16 8:18am View    
How would I go about creating a trigger for the objects which spawn in my platforms? The objects are always infront of my character (Moving with the camera) So my player never get's close to them, how would I trigger them?
Member 12376177 11-Mar-16 7:31am View    
Well I'm very new to C#. What I am trying to do with my spawn script is just having whatever prefabs i have the script on spawn randomly ingame (endless runner kinda thing)

When it comes to the destroyer script, It won't remove the objects unless I have that code there and I don't know as to how I am to change it.