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More about OpenGL with C/C++ and C# on ReactOS (or Windows)

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15 Mar 2021CPOL11 min read 9.2K   366   9  
Second step to a serious looking OpenGL application on plain old Win32 API for ReactOS (and also for Windows or WINE)
This article contains a sample application that demonstrates how to create a serious looking OpenGL application (with menu bar, toolbar, status bar and actor box) for ReactOS based on plain old Win32 API. In addition, a small library is created which can be used to write almost code-identical applications in C/C++ and C#.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Team Leader Celonis SA
Germany Germany
I am currently the CEO of Symbioworld GmbH and as such responsible for personnel management, information security, data protection and certifications. Furthermore, as a senior programmer, I am responsible for the automatic layout engine, the simulation (Activity Based Costing), the automatic creation of Word/RTF reports and the data transformation in complex migration projects.

The main focus of my work as a programmer is the development of Microsoft Azure Services using C# and Visual Studio.

Privately, I am interested in C++ and Linux in addition to C#. I like the approach of open source software and like to support OSS with own contributions.

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