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Fast Circle Coordinate Mapping and Color Wheel Creation: Part 2 – Code

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26 May 2019CPOL24 min read 8.1K   2  
Part 1 of this article discussed an algorithm for addressing all pixels within a circle with surgical precision, optionally expanded to filling in those pixels as required to create a color wheel; this is part 2 of 2, covering the actual implementation.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Contract Developer
United States United States
I work as a contract developer, specializing in assembly language driver software for specialized hardware. I also focus on identifying and removing performance bottlenecks in any software, using assembly language modifications, as well as locating hard-to-find bugs. I’m a specialist; I prefer to stay away from everyday, mundane development. I can fix problems in high level languages but as a rule I don’t like working with them for general development. There is no shortage of experienced developers in any language besides assembly. I am very much a niche programmer, a troubleshooter; the closer to the hardware I work, the happier I am. I typically take on the tasks others can’t or don’t want to do.

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