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OpenGL ES: Batch Rendering on the iPhone

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22 Oct 2009CPOL9 min read 30.3K   135   13  
Simply put, I was getting a few FPS problems with the development of my game, and thought I would come up with a way to batch all of my drawing into as few OpenGL calls as I could.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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