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Tides of Time Bot and Game – Application of Minimax (with Alpha Beta Pruning)

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13 Mar 2019CPOL27 min read
Any deterministic game can be broken down to its core functionalities. By understanding them, one can implement fundamental algorithms such as Minimax (with alpha beta pruning), thus paving the way towards a better AI opponent.


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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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