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The Entity-Component-System - BountyHunter Game (Part 2)

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21 Nov 2017CPOL10 min read 12.3K   9  
This article is about a game based on the ECS implementation from the first part of the series.
In this article, you will get a rough idea of how things work in the ECS world. I will also share some of my experiences with you.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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