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Questions


1
answer

How to use #define inside of #if?

24-Jul-17 2:40am - updated 24-Jul-17 3:02am
1
answer

Where in my project can I find “eu.kudan.androidar.kudanar”?

16-Jul-17 4:35am - updated 19-Jul-17 0:29am
0
answers

Building APK failed (directorynotfoundexception: could not find a part of the path "assets\plugins\android\res\drawable-xxhdpi\common_Google_signin_btn_icon_light_disabled.9.png")

15-Aug-16 19:12pm - updated 14-Feb-17 19:41pm
1
answer

How to keep the old text and add a new line of text if you type in a command

11-Feb-17 19:51pm - updated 11-Feb-17 20:34pm
2
answers

How to keep the old line text?

8-Feb-17 0:48am - updated 8-Feb-17 4:30am
0
answers

Unity2d: IAP doesn't work on mobile phone

22-Dec-16 23:53pm
0
answers

Tracking 3D object in unity with sensortag

11-Dec-16 22:06pm
1
answer

What's basics to start unity 3D game development from scratch free

14-Oct-16 20:17pm - updated 14-Oct-16 21:17pm
0
answers

Unity3d: how to return my player back to idle state animation

17-Jul-16 1:52am
0
answers

Unity3d: how to improving idle animation

27-Jun-16 23:19pm
0
answers

Screenshot is always black on iOS for unity/COCOS/spritkit games

2-Jun-16 0:37am - updated 5-Jun-16 15:48pm
0
answers

Unity 3D: improving idle check direction

30-May-16 23:51pm
2
answers

Unity3d - get smooth speed and acceleration with GPS data

25-Apr-16 20:52pm - updated 10-May-16 9:29am
0
answers

C# unity question with player movement

5-May-16 11:19am
1
answer

How to load unity3d application in unity web player using C# .NET?

4-May-16 20:10pm - updated 4-May-16 21:00pm
1
answer

How do I fix the best overloaded method match has some invalid arguments in unity3d?

9-Apr-16 17:13pm - updated 9-Apr-16 19:59pm
1
answer

Help, C# syntax error "expected ; "

2-Apr-16 10:31am - updated 3-Apr-16 6:19am
1
answer

Creating a game in unity will it work for all platforms?

5-Mar-16 0:29am - updated 5-Mar-16 11:02am
1
answer

Creating a game like Clicker Heroes

23-Nov-15 4:26am - updated 23-Nov-15 22:02pm
0
answers

How to check if your character is falling 2D (after jumping) - C# - Unity

25-Oct-15 23:23pm
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