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XNA

XNA

Great Reads

by Adam David Hill
All the juicy tricks and scandalous shortcuts which helped us ship our competition game on time
by Tyler Forsythe
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.
by Adam David Hill
Sensor-controlled XNA tunnel game with VR head-tracking.
by Simon Jackson
Some of the other frameworks which use XNA as a baseline.

Latest Articles

by Patchrick
Learn the basics of game development in C# and MonoGame
by Bruno Sonnino
MonoGame is an open source implementation of the XNA application programming interface (API).
by Geoff Arnold
fter participating in an earlier Intel contest, developer Dave Gannon took on these challenges, coming back with a vengeance with Wormhole Pinball, the winning app in the games category in the Intel App Innovation Contest 2013 in partnership with the Intel® Developer Zone.
by valentasm
Silverlight and XNA animation class with automatic animation and flexible sprites loading.

All Articles

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XNA 

16 Jan 2013 by Simon Jackson
Some of the other frameworks which use XNA as a baseline.
4 Aug 2011 by Dan Colasanti
Review of WP7 Mango Beta’s Advertising SDK
5 Nov 2012 by Simon Jackson
XNA to MonoGame and beyond
6 Jan 2013 by Simon Jackson
So far in this series I’ve covered: MonoGame – a raw XNA implementation allowing you to create games but you have to code everything yourself UnityXNA – a way to host your existing XNA projects (or new ones) and deploy them using the Unity3D engine, but without utilising the advanced …
7 Feb 2013 by Simon Jackson
Does lightning really strike twice?
23 May 2013 by zoyobar
Use ResourceManager to manage resources in XNA
3 Jul 2013 by zoyobar
Using the CommandScene class to create command scenes in the XNA, WPXNA (12)
27 Aug 2013 by zoyobar
Using NPC and NPCManager to create NPC and custom actions in XNA, WPXNA (19)
15 Apr 2014 by Simon Jackson
A new breed of samples for MonoGame
1 Jul 2013 by Dan Colasanti
Advertising Network Options for WP7 XNA Games – Revisited
31 Jan 2012 by XPG Live
Use leaderboards on Windows Phone with XPG
7 Feb 2013 by Simon Jackson
Following on from my previous article, we don the rubber gloves and grab Zeus’s lightning bolt to launch it on other platforms...
14 Apr 2013 by zoyobar
The differences between SoundEffect and SoundEffectInstance in XNA
1 May 2013 by Simon Jackson
MonoGame - Using libraries with Windows Phone projects
3 Jun 2013 by zoyobar
How to use HitArea class for hit testing in XNA, WPXNA
24 Jun 2013 by zoyobar
How to use the Button class to create Graphic buttons in XNA, WPXNA
1 Jul 2013 by zoyobar
Using Anime class to create animations in XNA, WPXNA (11)
10 Jul 2013 by zoyobar
Using the Spirit class to create basic units in an XNA game, WPXNA (13).
18 Jul 2013 by zoyobar
Using the SpiritManager class to manage the Spirit in XNA.
24 Jul 2013 by zoyobar
Use the Bullet and BulletManager classes to create bullets and attack targets in XNA, WPXNA (15)
29 Jul 2013 by zoyobar
Use Pinup and PinupManager to create pinups in XNA, WPXNA (17)
30 Oct 2012 by Inaki Ayucar
How to develop a MatrixStack in pure managed C# code (ready for XNA)
22 May 2013 by zoyobar
How to use XNA in Silverlight
26 Jul 2013 by zoyobar
Using Item and ItemManager to create items in the XNA, WPXNA (16)