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STL

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by Thorsten Ottosen
Are you tired of filling data manually into STL containers? With the Initialization Library it gets a lot easier.
by Shmuel Zang
This article shows how we can implement a thread-safe events (similar to .NET events) mechanism using the standard C++ library.
by JadBenAutho
Efficient and standalone library for NTP server/client utilizing pure C++
by Michael Dunn
Create custom tasks in your app's jump list on Windows 7

Latest Articles

by JadBenAutho
Efficient and standalone library for NTP server/client utilizing pure C++
by Vadim Stadnik
Simple and useful alternative to traditional memory pool
by Steffen Ploetz
Is LINQ the right technology for processing large amounts of data in runtime-relevant environments?
by honey the codewitch
std::chrono doesn't work on the Teensy? Oh no! Here's how to fix it.

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STL 

2 Jun 2014 by Bartlomiej Filipek
How memory access patterns can influence performance of your code
21 Nov 2017 by IAmJoshChang
How to create a VR first person shooter IV - Game over panels
24 Feb 2014 by Vidyasagar Machupalli
After a successful game release to Windows store ,I wanted to try with mobile platforms.I thought why can’t i port the same game (Bongo Soccer-200 downloads on win 8/8.1 as on today) to android? The issues i may face I have used an unity Terrain and a 3dMax goalpost in my game,which are h
13 Jan 2015 by Vidyasagar Machupalli
Gaming: The best free tools to start your Game Development
15 Mar 2016 by Keyhole Software
How to automate your front-end development environment with npm
16 May 2016 by Keyhole Software
AngularJS is a popular framework used for building single-page applications. One great benefit of using Angular is that it is easy to incorporate automated testing. I have been using Angular on various projects for a few years now, so naturally I was curious to learn what’s new in Angular 2.
22 Oct 2017 by IAmJoshChang
How to stop the time score system when the game is over
18 Nov 2012 by Mark Vinod Sinnathamby
Multiple and nested coordinate spaces
18 Nov 2012 by Mark Vinod Sinnathamby
The 3-dimensional co-ordinate space
10 Dec 2012 by Mark Vinod Sinnathamby
3D Game Math Primer 3: What are Vectors anyway?
29 Dec 2012 by Mark Vinod Sinnathamby
3D Game Math Primer 4: Operations on Vectors
21 Jul 2014 by Vidyasagar Machupalli
Gaming: Developer to Game Developer – A transition
25 Sep 2017 by IAmJoshChang
How to run your Libgdx game on your desktop
3 Dec 2019 by thoughts-on-coding
Matrices are a key concept in solving linear equation systems. Efficient implementations of matrices are not only considering computation complexity but also space complexity of the matrix data.
14 Jan 2015 by Rob Kraft
A simple build summary email for your development environment. Tests included
5 Apr 2015 by Grant Curell
How did they come up with 159 million million possibilities in the imitation game?
9 Apr 2019 by Martin Vorbrodt
Multi-hashing
14 Dec 2012 by User 8984948
A few examples.
16 Jun 2014 by PeteBarber
XCode 5 Versus XCode 6 Default Generated Game (Sprite Kit) Project and Scene Sizes
6 Mar 2015 by Graham D Smith
Continuous delivery with TFS: Provisioning a Visual Studio Development Machine
4 Aug 2015 by Val Okafor
Beginning Android development
13 Sep 2015 by zoufeiyy
Enabled Remove Development Environment
14 Mar 2019 by Martin Vorbrodt
Parallel STL
29 Jan 2012 by Ayobami Adewole
Test Driven Development(TDD) in C#
11 Mar 2013 by AssemblySoft
A trivial business logic layer from scratch with a TDD approach.
28 Apr 2015 by Jamie Munro
I'’ve only been doing TDD for a few weeks, but I’'m completely sold.  I don’t want to go back!  I’'ll be honest though, it hasn'’t been easy. 
18 Jan 2012 by Rob Kraft
Reduce Waste During Software Development by Increasing Communication
9 Jun 2014 by Vidyasagar Machupalli
Unity and C#: Game Loop (Awake, Start, Update)
31 Jan 2014 by Vidyasagar Machupalli
Unity - Learn 2D game development
12 Aug 2010 by Orjan Westin
How would you remove all whitespace from a std::string? Here's a look at a number of different ways.
21 Aug 2015 by Sibeesh Passion
Hi Today we will create a drag and drop game which uses jquery drag drop functions. We will create two boxes, from one box we need to drag the content box and drop the same to another box. We will be using sortable function and its events. I hope you will like this game. Background […]
10 Apr 2014 by Vidyasagar Machupalli
I have decided to learn,develop and market a Game.Cool!!! but which game engine/framework should i go with ? What are the pros and cons of existing Game Engines? Where can i leverage my existing coding and design skills ? Today,This post will try to answer to few of the questions.There are N nu
14 Mar 2019 by thoughts-on-coding
Using pointer to members is sometimes a mighty feature of C++. In this post you see a way of how to use them in STL algorithms.
13 Jan 2015 by Vidyasagar Machupalli
Gaming: 2D Game Engines
24 Aug 2010 by mrjvdveen
A discussion about LightSwitch
26 Mar 2016 by S Ravi Kumar (TechieRathore)
How to get ready for Xamarin development
29 Dec 2009 by Sohel_Rana
How VS's Conditional Compilation supports team members with different working/deployment environment needs to work together
23 Aug 2010 by Tom Janssens
Development of a leak finder for multitable SitNGo Poker
21 Mar 2019 by thoughts-on-coding
How can we share and increase software development knowledge in a heterogeneous team? Weekly Knowledge Candy
27 Feb 2012 by Stephen Dycus
Goals: Learn to load sound files with the tag. Learn to fire off a sound as a sound effect. Learn to set up a bgm variable and update it. What game is complete without adding sound? It’s not a difficult task thanks to the  tag.
30 Apr 2012 by Gilly Barr
Solving the "Move the Box" game programmatically
31 Jul 2010 by Thomas Weller
dotCover - a new kid on the (development) block
25 Oct 2010 by ed welch
Two tips to reduce game start up time
20 Nov 2009 by DavidSchmitt
Android development FAIL
20 Apr 2009 by Inaki Ayucar
Introduction to collision detection techniques in games (prelude to collision detection in XNA)