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by EgorYusov
An introduction to ray tracing API in Diligent Engine
by Kenneth Haugland
Create HLSL files, compile them and use them in a WPF appliction. A light Shazzam Shader Editor tool for Visual Studio
by Simon Jackson
HLSL Development Cookbook Review
by EgorYusov
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.

Latest Articles

by EgorYusov
An introduction to ray tracing API in Diligent Engine
by EgorYusov
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
by Kenneth Haugland
Create HLSL files, compile them and use them in a WPF appliction. A light Shazzam Shader Editor tool for Visual Studio
by Simon Jackson
HLSL Development Cookbook Review

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HLSL 

19 Sep 2013 by Simon Jackson
HLSL Development Cookbook Review
26 Oct 2012 by Inaki Ayucar
How to properly calculate the Diffuse contribution of lights in HLSL shaders