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I'm declaring an array within a struct in objective C as follows
Objective-C
struct myStruct {
    int array[size];
};

and another one
Objective-C
struct myStruct2 {
    double array[size][size];
};

I banged my head against the wall for a while with an EXC_BAD_ACCESS code=1 error then started playing with my size. Turns out 1022 is fine (1023 elements) but 1023 (1024 elements) and up kicks out the error.

Why? Is there a way around this? It can't be a coincidence that 2^10 is crapping out on me.

I'd really like to go up to about 2^14 at least.

Something else that is strange. In xcode when I hover over my variable "size" it shows 1457743029 even though it is defined,
Objective-C
const int size = 1022;

What is that?

edit: I have updated my code from declarations like
Objective-C
myStruct instanceOfStruct;

to
Objective-C
struct myStruct *instanceOfStruct = malloc(sizeof(struct myStruct) * size);
memset(instanceOfStruct,0,sizeof(struct myStruct) * size);

However, I am unsure whether my "size" should really be "size" or 1. I've already included array size in the struct - am I squaring the amount of memory I need here?
Posted
Updated 2-Aug-14 11:39am
v5
Comments
CHill60 2-Aug-14 10:55am    
Why have you used C# in your title and tags??
Member 10983886 2-Aug-14 17:38pm    
I was thinking it was short for objective C for some reason.

1 solution

c# is only limited to the amount of memory available.

Xcode is not c#, and your problem is not c# it is the limits of the Apple platform.

Obviously your are more limited on IOS.

If you think you need to have large arrays, then try a different approach and algorithm.
 
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