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To write a mechanical software, but was stumped by real-time generation 3D model, what's a good way to do it?

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you can carry out secondary development of AutoCAD. If this is not suitable for you, you can also choose to feature a fully 3d controls, such as: EWDraw 3D ActiveX , this control allows you to build complex 3D models, and supports "boolean operation" , "Dimension","NURBS Surface" etc.
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