Click here to Skip to main content
15,885,244 members
Please Sign up or sign in to vote.
0.00/5 (No votes)
Hello Developers!

I want my unity3d (android) app to not take inputs from secondary input touch, i.e.

C#
bool status = AndroidInput.secondaryTouchEnabled();


should always return "false". I know it is a "readonly"..

I'm getting it sometimes true and sometimes false, randomly. How do I solve this problem?

Any help is much appreciated! Thanks in advance!
Posted

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)



CodeProject, 20 Bay Street, 11th Floor Toronto, Ontario, Canada M5J 2N8 +1 (416) 849-8900