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I can select the model but the color of the selected model does not change. I want that the color of the selected object should be red and all other objects should be yellow.


What I have tried:

this is my code for load object:-

C#
private void loadbtn_Click(object sender, RoutedEventArgs e)
{
   Microsoft.Win32.OpenFileDialog dlg = new Microsoft.Win32.OpenFileDialog();
   dlg.DefaultExt = ".stl";
   dlg.Filter = "STL files (*.stl)|*.stl";
   Nullable<bool> result = dlg.ShowDialog();
   if (result == true)
   {
       // Load the STL file using the Helix Toolkit's STL reader
       var reader = new StLReader();
       _modelGroup = reader.Read(dlg.FileName);
       _modelGroup.Transform = _translate;
       // Create a ModelVisual3D object and add the _modelGroup to it
       _modelVisual = new ModelVisual3D();
       _modelVisual.Content = _modelGroup;
       // Add the model to the viewport's 3D model collection
       viewPort3d.Children.Add(_modelVisual);
   }
}


this my code for select object:-

C#
private void viewPort3d_MouseDown(object sender, MouseButtonEventArgs e)
{
   var hitResult = VisualTreeHelper.HitTest(viewPort3d, e.GetPosition(viewPort3d));
   if (hitResult != null && hitResult.VisualHit is ModelVisual3D visual3D)
   {
       // Set the selected object to the one that was clicked on
       selectedModel = visual3D;
       STL.RotateSTLModel = selectedModel;

       var material = new DiffuseMaterial(new SolidColorBrush(Colors.Red));
       //Set the material of the selected model
       selectedModel.Material = material;
   }
}

private void viewPort3d_MouseMove(object sender, System.Windows.Input.MouseEventArgs e)
{
   if (selectedModel != null && e.LeftButton == MouseButtonState.Pressed)
   {
      // Convert the mouse position to a 3D point in the viewport's coordinate system
      var position = e.GetPosition(viewPort3d);
      var point3D = viewPort3d.FindNearestPoint(position);

      // Move the selected model to the new position
      var transform = selectedModel.Transform as TranslateTransform3D;

      if (transform == null)
      {
          transform = new TranslateTransform3D();
          selectedModel.Transform = transform;
      }

      if (point3D.HasValue)
      {
          transform.OffsetX = point3D.Value.X;
          transform.OffsetY = point3D.Value.Y;
      }
   }
}
Posted
Updated 22-Feb-23 22:53pm
Comments
Kenneth Haugland 22-Feb-23 5:48am    
Perhaps you should call InvalidateVisual or something similar? And have you debugged the code?
Member 15746979 22-Feb-23 23:13pm    
this is my image:- "https://ibb.co/6YJKh7m". There is an object of yellow color in this image, I want to change its color
[no name] 22-Feb-23 11:14am    
"WPF" uses Foreground and Fill and Background and Stroke brushes and colors; you've got something called "DiffuseMaterial". No one except "helixview" (or you) knows what you're talking about.
Member 15746979 22-Feb-23 23:12pm    
this is my image:- "https://ibb.co/6YJKh7m". There is an object of yellow color in this image, I want to change its color

1 solution

you can set the SelectedMaterial property of the StLModelVisual3D to a new Material. Your code will look something like this -

// Get the selected StLModelVisual3D
StLModelVisual3D selectedModel = myHelixViewport3D.Children.OfType<StLModelVisual3D>().FirstOrDefault(m => m.IsSelected);

// Create a new material with the desired color
DiffuseMaterial selectedMaterial = new DiffuseMaterial(new SolidColorBrush(Colors.Red));

// Set the material of the selected model
selectedModel.SelectedMaterial = selectedMaterial;
 
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