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Hello
So I'm making a simple memory card game on C++,but when I pick a slot, the card(which is a letter)doesn't reveal but instead it stays the same. Can someone tell me what is wrong with my code? Thank you in advance. Down here is my code.

What I have tried:

C++
#include <iostream>
#include <string>
using namespace std;

int main()
{
	const int columnSize = 5;
	const int rowSize = 2;

	int choiceBoard[rowSize][columnSize] =
	{{1,2,3,4,5},
	{6,7,8,9,10}};

	int displayBoard[rowSize][columnSize] =
	{{1,2,3,4,5},
	{6,7,8,9,10}};

	char displayCards[rowSize][columnSize] =
	{{'A','B','C','D','E'},
	{'C','E','A','B','D'}};

	int choiceNumberOne;
	int choiceNumberTwo;
	bool playing = true;

	while (playing) 
	{
		for (int row = 0; row < rowSize; row++) 
		{
			for (int column = 0; column < columnSize; column++) 
			{
				cout << "[" << displayBoard[row][column] << "]";
			}
			cout << endl;
		}

		cout << "Please pick one slot, you can only use the number keys by the way" << endl;
		cin >> choiceNumberOne;

		for (int row = 0; row < rowSize; row++) 
		{
			for (int column = 0; column < columnSize; column++) 
			{
				if (choiceBoard[row][column] == choiceNumberOne) 
				{
					displayBoard[row][column] = displayCards[row][column];
				}

				
			}
		}

		cout << "Please pick another slot" << endl;
		cin >> choiceNumberTwo;
		for (int row = 0; row < rowSize; row++)
		{
			for (int column = 0; column < columnSize; column++)
			{
				if (choiceBoard[row][column] == choiceNumberTwo)
				{
					displayBoard[row][column] = displayCards[row][column];
				}


			}
		}
	}

	return 0;
}
Posted
Updated 19-Jan-22 20:13pm

Compiling does not mean your code is right! :laugh:
Think of the development process as writing an email: compiling successfully means that you wrote the email in the right language - English, rather than German for example - not that the email contained the message you wanted to send.

So now you enter the second stage of development (in reality it's the fourth or fifth, but you'll come to the earlier stages later): Testing and Debugging.

Start by looking at what it does do, and how that differs from what you wanted. This is important, because it give you information as to why it's doing it. For example, if a program is intended to let the user enter a number and it doubles it and prints the answer, then if the input / output was like this:
Input   Expected output    Actual output
  1            2                 1
  2            4                 4
  3            6                 9
  4            8                16
Then it's fairly obvious that the problem is with the bit which doubles it - it's not adding itself to itself, or multiplying it by 2, it's multiplying it by itself and returning the square of the input.
So with that, you can look at the code and it's obvious that it's somewhere here:
C++
int Double(int value)
   {
   return value * value;
   }

Once you have an idea what might be going wrong, start using the debugger to find out why. Put a breakpoint on the first line of the method, and run your app. When it reaches the breakpoint, the debugger will stop, and hand control over to you. You can now run your code line-by-line (called "single stepping") and look at (or even change) variable contents as necessary (heck, you can even change the code and try again if you need to).
Think about what each line in the code should do before you execute it, and compare that to what it actually did when you use the "Step over" button to execute each line in turn. Did it do what you expect? If so, move on to the next line.
If not, why not? How does it differ?
Hopefully, that should help you locate which part of that code has a problem, and what the problem is.
This is a skill, and it's one which is well worth developing as it helps you in the real world as well as in development. And like all skills, it only improves by use!
 
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The problem is your code assigns letters (char data) to integers (int data type) so that letters are promoted to integers and shown accordingly.
A quick fix:
#include <iostream>
#include <string>
using namespace std;

int main()
{
  const int columnSize = 5;
  const int rowSize = 2;

  int choiceBoard[rowSize][columnSize] =
  {{1,2,3,4,5},
  {6,7,8,9,10}};

  int displayBoard[rowSize][columnSize] =
  {{1,2,3,4,5},
  {6,7,8,9,10}};

  char displayCards[rowSize][columnSize] =
  {{'A','B','C','D','E'},
  {'C','E','A','B','D'}};

  int choiceNumberOne;
  int choiceNumberTwo;
  bool playing = true;

  while (playing)
  {
    for (int row = 0; row < rowSize; row++)
    {
      for (int column = 0; column < columnSize; column++)
      {
        cout << "[";
        if ( choiceBoard[row][column] == choiceNumberOne ||  choiceBoard[row][column] == choiceNumberTwo )
          cout << displayCards[row][column];
        else
          cout << displayBoard[row][column];
        cout << "]";
      }
      cout << endl;
    }

    cout << "Please pick one slot, you can only use the number keys by the way" << endl;
    cin >> choiceNumberOne;
    cout << "Please pick another slot" << endl;
    cin >> choiceNumberTwo;
  }
}

It is worth noting, however, that you could do better using the facilities the C++ programming language provides (for instance, you could use a class to incapsulate cards behaviour).
 
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