using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraManager : MonoBehaviour { public Camera cameraSecurityRoom; public Camera camera1A; public Camera camera1B; public Camera camera1C; public Camera camera2A; public Camera camera2B; public Camera camera3; public Camera camera4A; public Camera camera4B; public Camera camera5; public Camera camera6; public Camera camera7; [SerializeField] protected Camera[] cameras; protected int currentCamera; void Awake() { cameras = new Camera[12]; cameras[0] = cameraSecurityRoom; cameras[1] = camera1A; cameras[2] = camera1B; cameras[3] = camera1C; cameras[4] = camera2A; cameras[5] = camera2B; cameras[6] = camera3; cameras[7] = camera4A; cameras[8] = camera4B; cameras[9] = camera5; cameras[10] = camera6; cameras[11] = camera7; } // Start is called before the first frame update void Start() { } void incCamera() { cameras (currentCamera).enabled = false; currentCamera++; if(currentCamera >= cameras.Length){ currentCamera = 0; } cameras (currentCamera).enabled = true; } void decCamera() { cameras (currentCamera).enabled = false; currentCamera--; if(currentCamera < 0){ currentCamera = cameras.Length-1; } cameras (currentCamera).enabled = true; } // Update is called once per frame void Update() { if (Input.GetKeyUp(KeyCode.UpArrow)) { incCamera(); } if (Input.GetKeyUp(KeyCode.DownArrow)) { decCamera(); } } }
cameras (currentCamera).enabled ...
camera[currentCamera].enabled ...
var
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