I am bored, and of course, when you're bored and know how to code, you just code whatever you can think of. I thought of making a die-rolling application, and the user can choose to roll anywhere from a 1 sided die to a 50 sided die. I tried out the code and entered a 50 sided die, but the random number generated was 60. What happened here?
Code:
import time
import random
while True:
sides = input("Please input an amount of sides for your die: ")
print("%s sided die\n\n" % sides)
time.sleep(1)
print("Rolling...")
time.sleep(4)
if sides == ("1"):
onetoone = (random.randint(1,1))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("2"):
onetoone = (random.randint(1,2))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("3"):
onetoone = (random.randint(1,3))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("4"):
onetoone = (random.randint(1,4))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("5"):
onetoone = (random.randint(1,5))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("6"):
onetoone = (random.randint(1,6))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("7"):
onetoone = (random.randint(1,7))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("8"):
onetoone = (random.randint(1,8))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("9"):
onetoone = (random.randint(1,2))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("10"):
onetoone = (random.randint(1,10))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("11"):
onetoone = (random.randint(1,11))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("12"):
onetoone = (random.randint(1,12))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("13"):
onetoone = (random.randint(1,13))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("14"):
onetoone = (random.randint(1,14))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("15"):
onetoone = (random.randint(1,15))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("16"):
onetoone = (random.randint(1,16))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("17"):
onetoone = (random.randint(1,17))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("18"):
onetoone = (random.randint(1,18))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("19"):
onetoone = (random.randint(1,19))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("20"):
onetoone = (random.randint(1,20))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("21"):
onetoone = (random.randint(1,21))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("22"):
onetoone = (random.randint(1,22))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("23"):
onetoone = (random.randint(1,23))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("24"):
onetoone = (random.randint(1,24))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("25"):
onetoone = (random.randint(1,25))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("26"):
onetoone = (random.randint(1,26))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("27"):
onetoone = (random.randint(1,27))
print("Your rollfed number is %o\n\n" % onetoone)
elif sides == ("28"):
onetoone = (random.randint(1,28))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("29"):
onetoone = (random.randint(1,29))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("30"):
onetoone = (random.randint(1,30))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("31"):
onetoone = (random.randint(1,31))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("32"):
onetoone = (random.randint(1,32))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("33"):
onetoone = (random.randint(1,33))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("34"):
onetoone = (random.randint(1,34))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("35"):
onetoone = (random.randint(1,35))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("36"):
onetoone = (random.randint(1,36))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("37"):
onetoone = (random.randint(1,37))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("38"):
onetoone = (random.randint(1,38))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("39"):
onetoone = (random.randint(1,39))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("40"):
onetoone = (random.randint(1,40))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("41"):
onetoone = (random.randint(1,41))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("42"):
onetoone = (random.randint(1,42))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("43"):
onetoone = (random.randint(1,43))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("44"):
onetoone = (random.randint(1,44))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("45"):
onetoone = (random.randint(1,45))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("46"):
onetoone = (random.randint(1,46))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("47"):
onetoone = (random.randint(1,47))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("48"):
onetoone = (random.randint(1,48))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("49"):
onetoone = (random.randint(1,49))
print("Your rolled number is %o\n\n" % onetoone)
elif sides == ("50"):
onetoone = (random.randint(1,50))
print("Your rolled number is %o\n\n" % onetoone)
else:
print("Sorry, that number is too big. (MAX 50)")
What I have tried:
I have been looking up how this is possible, but no site that I go to has the information that I'm looking for.