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First Issue: to much Info about Driver Dev. is just way to old.


There is s Game whit lots of Inputs, like Anlaog axis blabla.
What i want to do is create some simple GUI, not to fancy not that big of a problem.
But it needs to act like a gamecontroller in the windows Device Manager.
For example a Slider in the App. will act like a phisical joystick had been moved.

Maybe a libary that i am unable to find? Or do i really have to develop a Driver myself. And if so were do i find some more upto date Information.

What I have tried:

Driver Development Part 1 (from Feb 2005)
Some ongoing MSDN research.
Posted
Updated 8-Apr-19 2:53am

1 solution

You're not writing a single app. You're writing a driver that exposes an interface for an app to talk to it and behave like a normal joystick device driver on the other side.

Another application is needed to tell the driver how to behave, such as stick positions, button push and release, ... This is the app the user interacts with.

The updated device driver docs starts at Windows Driver Kit documentation - Windows drivers | Microsoft Docs[^].
 
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