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It says object is null and it doesn't work. This is a flash cs4 program
Java
package
{
   import flash.display.MovieClip;
   import flash.display.SimpleButton;
   import flash.events.MouseEvent;
   import flash.text.TextField 
   import fl.controls.TextInput;
   
   public class U2A2_SommeElements_Cadre extends MovieClip
   {
       
      
      public var btnSupprimer:SimpleButton;
      
      public var btnAjouter:SimpleButton;
      
      public var txtEntier:TextInput;
      
      public var btnSommePairs:SimpleButton;
      
      public var txtMessage:TextField;
      
      public var btnSommeTotale:SimpleButton;
      
      public var btnAfficher:SimpleButton;
      
      public var btnSommeImpairs:SimpleButton;
      
      var affichage:String = "";//
      
      var sommeMessage:String = "";
      
      var somme:int;
      
      var mesEntiers:Array;
      
      public function U2A2_SommeElements_Cadre()
      {
         mesEntiers = new Array();
         super();
         btnAjouter.addEventListener(MouseEvent.CLICK,ajouter);
         btnSupprimer.addEventListener(MouseEvent.CLICK,supprimer);
         btnAfficher.addEventListener(MouseEvent.CLICK,afficher);
         btnSommeTotale.addEventListener(MouseEvent.CLICK,sommeTotale);
         btnSommePairs.addEventListener(MouseEvent.CLICK,sommePairs);
         btnSommeImpairs.addEventListener(MouseEvent.CLICK,sommeImpairs);
         mesEntiers[0] = 10;
         mesEntiers[1] = 15;
         mesEntiers[2] = 20;
         mesEntiers[3] = 25;
         mesEntiers[4] = 30;
         mesEntiers[5] = 35;
         mesEntiers[6] = 40;
         mesEntiers[7] = 45;
         mesEntiers[8] = 50;
         mesEntiers[9] = 55;
         mesEntiers[10] = 60;
      }
      
      function ajouter(param1:MouseEvent) : void
      {
         var _loc2_:String = null;
         var _loc3_:int = 0;
         _loc2_ = txtEntier.text;
         _loc3_ = int(_loc2_);
         mesEntiers.push(_loc3_);
      }
      
      function supprimer(param1:MouseEvent) : void
      {
         var _loc2_:String = null;
         var _loc3_:int = 0;
         _loc2_ = txtEntier.text;
         _loc3_ = int(_loc2_);
         mesEntiers.splice(mesEntiers.indexOf(_loc3_),1);
      }
      
      function afficher(param1:MouseEvent) : void
      {
         affichage = "";
         var _loc2_:* = 0;
         while(_loc2_ < mesEntiers.length)
         {
            affichage = affichage + ("Entier [" + _loc2_ + "] : " + mesEntiers[_loc2_] + "\n");
            _loc2_++;
         }
         txtMessage.text = affichage;
      }
      
      function sommeTotale(param1:MouseEvent) : void
      {
         var _loc2_:int = 0;
         affichage = "";
         var _loc3_:* = 0;
         while(_loc3_ < mesEntiers.length)
         {
            _loc2_ = _loc2_ + mesEntiers[_loc3_];
            affichage = affichage + ("Entier #" + _loc3_ + " : " + mesEntiers[_loc3_] + "\n");
            _loc3_++;
         }
         somme = _loc2_;
         sommeMessage = "\nLa somme de TOUS les entiers est: ";
         txtMessage.text = affichage + sommeMessage + somme;
      }
      
      function sommeImpairs(param1:MouseEvent) : void
      {
         var _loc2_:int = 0;
         var _loc3_:Number = 0;
         affichage = "";
         var _loc4_:uint = 0;
         while(_loc4_ < mesEntiers.length)
         {
            if(mesEntiers[_loc4_] % 2 != 0)
            {
               _loc3_ = _loc3_ + mesEntiers[_loc4_];
               _loc2_ = _loc2_ + mesEntiers[_loc4_];
               affichage = affichage + ("Entier #" + _loc4_ + " : " + mesEntiers[_loc4_] + "\n");
            }
            somme = _loc2_;
            sommeMessage = "\nLa somme des entiers IMPAIRS est: ";
            txtMessage.text = affichage + sommeMessage + somme;
            _loc4_++;
         }
      }
      
      function sommePairs(param1:MouseEvent) : void
      {
         var _loc2_:int = 0;
         var _loc3_:Number = 0;
         affichage = "";
         var _loc4_:uint = 0;
         while(_loc4_ < mesEntiers.length)
         {
            if(mesEntiers[_loc4_] % 2 == 0)
            {
               _loc3_ = _loc3_ + mesEntiers[_loc4_];
               _loc2_ = _loc2_ + mesEntiers[_loc4_];
               affichage = affichage + ("Entier #" + _loc4_ + " : " + mesEntiers[_loc4_] + "\n");
            }
            somme = _loc2_;
            sommeMessage = "\nLa somme des entiers PAIRS est: ";
            txtMessage.text = affichage + sommeMessage + somme;
            _loc4_++;
         }
      }
   }
}


What I have tried:

EVERYTHING
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Posted
Updated 10-Apr-17 8:09am
v2
Comments
ZurdoDev 10-Apr-17 13:45pm    
No, not at all. This is very, very simple to fix. You have to debug it. Find out what is null and then why. Simple.

No, no one is going to do this for you. We'll gladly help if you get stuck but it's very rude to dump all your code and ask someone to fix it.
ZurdoDev 10-Apr-17 13:45pm    
And fix your title. It means nothing when people are scrolling through questions looking for something they might be able to answer.

1 solution

We aren't here to do your homework: and debugging the code you write is a very important part of that homework.

This is one of the most common problems we get asked, and it's also the one we are least equipped to answer, but you are most equipped to answer yourself.

Let me just explain what the error means: You have tried to use a variable, property, or a method return value but it contains null - which means that there is no instance of a class in the variable.
It's a bit like a pocket: you have a pocket in your shirt, which you use to hold a pen. If you reach into the pocket and find there isn't a pen there, you can't sign your name on a piece of paper - and you will get very funny looks if you try! The empty pocket is giving you a null value (no pen here!) so you can't do anything that you would normally do once you retrieved your pen. Why is it empty? That's the question - it may be that you forgot to pick up your pen when you left the house this morning, or possibly you left the pen in the pocket of yesterdays shirt when you took it off last night.

We can't tell, because we weren't there, and even more importantly, we can't even see your shirt, much less what is in the pocket!

Back to computers, and you have done the same thing, somehow - and we can't see your code, much less run it and find out what contains null when it shouldn't.
But you can - and Visual Studio will help you here. Run your program in the debugger and when it fails, VS will show you the line it found the problem on. You can then start looking at the various parts of it to see what value is null and start looking back through your code to find out why. So put a breakpoint at the beginning of the method containing the error line, and run your program from the start again. This time, VS will stop before the error, and let you examine what is going on by stepping through the code looking at your values.

But we can't do that - we don't have your code, we don't know how to use it if we did have it, we don't have your data. So try it - and see how much information you can find out!
 
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