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Hi, I'm not sure if it's appropriate to ask question here about Unreal Engine or UDK, but since the UDK forum doesn't seem to be quite active now, I guess here is my best bet.

I have installed both Unreal Engine 4 and UDK on my Windows PC and tried to run them on my iPhone 6s. As my iPhone is properly setup on my MacBook Pro for development (successfully running apps from Xcode, certifications and provisioning profiles installed), I have successfully installed demo scenes with Unreal Engine 4 on Windows, but I just can't get UDK install anything to my iPhone successfully.

What I have tried:

I have imported the same certification and provisioning profile to both the UE4 and UDK and it works on UE4, but every time I try to install a UDK scene to my iPhone, the scene is cooked without any outstanding errors, but failed when running CookerSync command with the messages below:
Running CookerSync UDKGame -p IPhone -nd...
Warning: Using default tag set: ConsoleSync
Error: Could not load target platform 'IPhone'
Error: Platform 'IPhone' is not a valid platform!
Program exited with return code 1


After I close the dialog, a message box pops up with the following error message:
Failed while running 'UnrealConsole.exe -wrapexe -pwd
C:\UDK\UDK-2015-01\Binaries\Win64 -cwd
C:\UDK\UDK-2015-01\Binaries\Win64 ..\CookerSync UDKGame -p
IPhone -nd'


This doesn't only happen on a specific scene, but all the demo scenes and even a brand new created scene.

Does anyone have a clue about this?
Thank you.
Posted
Updated 18-Sep-16 19:54pm

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