A = bodyFrame.FloorClipPlane.X; B = bodyFrame.FloorClipPlane.Y; C = bodyFrame.FloorClipPlane.Z; D = bodyFrame.FloorClipPlane.W; distanceLeftFoot = A * leftFootPosX + B * leftFootPosY + C * leftFootPosZ + D; double divisor = Math.Sqrt(leftFootPosX * leftFootPosX + leftFootPosY * leftFootPosY + leftFootPosZ * leftFootPosZ); float temp=Convert.ToSingle(divisor); distanceLeftFoot = (A * leftFootPosX + B * leftFootPosY + C * leftFootPosZ + D)/ temp;
var
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