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QuestionRecording audio in Unity WebGL game Pin
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Questionimage scrolling Pin
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QuestionMapping Touchscreen Events to Mouse Events Pin
Steve Raw17-Aug-24 13:38
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AnswerRe: Mapping Touchscreen Events to Mouse Events Pin
Jeremy Falcon20-Aug-24 13:02
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RantRe: Mapping Touchscreen Events to Mouse Events Pin
Richard Deeming20-Aug-24 18:54
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GeneralRe: Mapping Touchscreen Events to Mouse Events Pin
Jeremy Falcon21-Aug-24 4:22
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GeneralRe: Mapping Touchscreen Events to Mouse Events Pin
Chris Maunder21-Aug-24 9:41
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GeneralRe: Mapping Touchscreen Events to Mouse Events Pin
Jeremy Falcon21-Aug-24 9:52
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GeneralRe: Mapping Touchscreen Events to Mouse Events Pin
Chris Maunder21-Aug-24 9:53
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GeneralRe: Mapping Touchscreen Events to Mouse Events Pin
Jeremy Falcon21-Aug-24 9:57
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GeneralRe: Mapping Touchscreen Events to Mouse Events Pin
Steve Raw20-Aug-24 20:49
professionalSteve Raw20-Aug-24 20:49 
GeneralRe: Mapping Touchscreen Events to Mouse Events Pin
Jeremy Falcon21-Aug-24 4:39
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GeneralRe: Mapping Touchscreen Events to Mouse Events Pin
Steve Raw21-Aug-24 8:22
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GeneralRe: Mapping Touchscreen Events to Mouse Events Pin
Jeremy Falcon21-Aug-24 9:48
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GeneralRe: Mapping Touchscreen Events to Mouse Events Pin
Steve Raw21-Aug-24 17:24
professionalSteve Raw21-Aug-24 17:24 
GeneralRe: Mapping Touchscreen Events to Mouse Events Pin
Jeremy Falcon21-Aug-24 17:40
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GeneralRe: Mapping Touchscreen Events to Mouse Events Pin
Steve Raw21-Aug-24 17:56
professionalSteve Raw21-Aug-24 17:56 
GeneralRe: Mapping Touchscreen Events to Mouse Events Pin
Jeremy Falcon22-Aug-24 2:02
professionalJeremy Falcon22-Aug-24 2:02 
GeneralRe: Mapping Touchscreen Events to Mouse Events Pin
Jeremy Falcon22-Aug-24 2:30
professionalJeremy Falcon22-Aug-24 2:30 
Steve Raw wrote:
If I were to use that approach, then how would I set the event parameters if that bind method is located inside a click event listener? Let's say that I needed to run a passive event, such as mousemove within a click event listener
It's the same way. I should say though, you seem to be stuck on this idea of calling one event from another. That's not the way to go, regardless if it's passive or active.

Something like bind works on any function though, but that's not the important bit. I don't recommend doing this at all, but to answer the question (this time without bind just for illustration): Fiddle.

The key takeaway should be using the proxy approach.
Steve Raw wrote:
What if the click event is set to bubble, and the mousemove event needs to propagate as capture?
They are two independent events. Bubbling or canceling one won't affect the other. You may need to take a step back at your code and the way you've done things, take a breather, and look at the big picture man. This is like crossing streams in Ghostbusters. Something is gonna blow up. Laugh | :laugh:
Steve Raw wrote:
Without being able to set those custom parameters for events, and event listeners, nothing would work.
If it's a proxy, you can use any params you want for the real handler. The first fiddle showed that, with only passing the id as a single param.
Steve Raw wrote:
It's efficient, and every element in the DOM is automatically enabled for use with touch interaction.
You mentioned 1,000 event listeners, trust me... there's room for improvement man. I promise. Laugh | :laugh:
Steve Raw wrote:
and every element in the DOM is automatically enabled for use with touch interaction
That's just it, if every element has a listener attached to it, then not only will your site be slow but you've made it extremely difficult for your users to user the site... they can click the wrong thing. Just because you can do something, doesn't mean you should. I promise.
Steve Raw wrote:
To make that possible, I only had to write a single subroutine.
If your 1,000 events are calling the same routine, that's using a proxy.
Jeremy Falcon

GeneralRe: Mapping Touchscreen Events to Mouse Events Pin
Steve Raw22-Aug-24 4:21
professionalSteve Raw22-Aug-24 4:21 
GeneralRe: Mapping Touchscreen Events to Mouse Events Pin
Jeremy Falcon22-Aug-24 6:44
professionalJeremy Falcon22-Aug-24 6:44 

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