|
I don't think there is one for that. MFC plays a trick by saving the DLL handled at DLLMain, and gives it back to you.
I expect that you need to save the handle somewhere at DLLMain?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br />
Peter Weyzen<br />
Staff Engineer<br />
<A HREF="http://www.santacruznetworks.com">Santa Cruz Networks</A>
|
|
|
|
|
Doh. yeah, DllMain will do. Thanks.
|
|
|
|
|
See GetModuleHandle(NULL) in the docs...
onwards and upwards...
|
|
|
|
|
Hi.
I am working on a project that features socks v4 and socks v5 communication over winsock. I am using raw winsock. I need to know the format of packages coming and going to a socks server. Here are reference I have read and techniques I have tested.
http://www.faqs.org/rfcs/rfc1928.html
http://jonathanclark.com/diary/firewalls/
Please look over those websites. As you can see, socks server communicate requires a very specific format. In C++, we generally use a structure.
Anyways, I can send packages to the socks server, however, the data that it sends back does not make any sense.
In sum, I need someone who has successful worked with socks using raw winsock to give me an example of how to *interpret* data from the sock server during negotiation.
Thanks,
Kuphryn
|
|
|
|
|
I bought the toolkit and never looked back.
I bought an SDK from Permeo -- it was done, installed, and worker perfectly in 1 day. I swear. And I've never gotten a bug back from my QA group relating to SOCKS problems.
The SDK is a function-for-function map of winsock functions into their toolkit.
Check Out: http://www.socks.permeo.com/[^]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br />
Peter Weyzen<br />
Staff Engineer<br />
Santa Cruz Networks
|
|
|
|
|
I am trying to create an array of structures (struct TSimSignal) that are of the size of SignalCount in the TSimHeader struct
Below is the structure that I have created:
<br />
struct TSimSignal<br />
{<br />
<br />
double Value[45];<br />
int SimWriteFlag;<br />
int data_index;<br />
int DisplayReadFlag;<br />
long TimeStamp;<br />
<br />
};<br />
<br />
<br />
struct TSimHeader<br />
{<br />
char *Name[45];<br />
char *Unit[45];<br />
double Min[45]; <br />
double Max[45]; <br />
int SignalCount; <br />
int SimStatus;<br />
<br />
};<br />
<br />
<br />
struct TSimSignal signal_str[TSimHeader.SignalCount];<br />
int *data_index_ptr[TSimHeader.SignalCount];<br />
double *data_ptr[TSimHeader.SignalCount];<br />
<br />
How can I create these arrays with the size of SignalCount?
I know that I have to have a const to set the size of the array, but not sure how to make the const = to SignalCount;
SignalCount is set when A file is read in. It does a count and then sets the number for SignalCount.
thanks,
sj
|
|
|
|
|
struct TSimSignal *signal_str = new struct TSimSignal[TSimHeader.SignalCount];
int *data_index_ptr = new int[TSimHeader.SignalCount];
double *data_ptr = new double[TSimHeader.SignalCount];
|
|
|
|
|
And don't forget to call delete on the pointers when you are done with the arrays, i.e.
delete []signal_str;
delete []data_index_ptr;
delete []data_ptr;
-Dean
|
|
|
|
|
Thanks Dean,
sj
|
|
|
|
|
David,
I get the same error when I try it this way.
Any ideas?
d:\....h(42) : error C2275: 'TSimHeader' : illegal use of this type as an expression
d:\....h(19) : see declaration of 'TSimHeader'
sj
|
|
|
|
|
Figured it out, I just made a pointer to the structure and accessed the data using the pointer
sj
|
|
|
|
|
Welp, i got myself in a little mess and i cant figure out how to fix it.
I want to import data from a text file, and have a string appear in an Edit Control.
Basically, the problem is this: if i define my variable of the edit contol as CEdit, it says it can't convert to string when i try to write to my file. (i have a function that accepts a string, and im passing the edit control variable into it.)
if i try to define my edit control variable as a 'variable' and make it of type CString, i get yelled at because, evidently, ifstream doesn't work properly, or the syntax im using isnt happy.
any ideas? how can i pass a CEdit or a CString variable into a function that requires a string variable?
*.*
|
|
|
|
|
keegan wrote:
how can i pass a CEdit or a CString variable into a function that requires a string variable?
void someFunction( LPCTSTR lpszSomeString )
{
AfxMessageBox(lpszSomeString);
}
...
CString str = "This is some text";
someFunction(str);
|
|
|
|
|
ok, thanks for that. it accepted passing CEdit variable into a function that takes a LPCTSTR string.
However, i still cant infile >> a LPCTSTR.
Ie, here's my code:
void function(LPCTSTR stringthing)
{
string filename = "stringdata.dat";
ifstream inFile(filename.c_str());
inFile >> stringthing;
}
this returns the error
error C2679: binary '>>' : no operator found which takes a right-hand operand of type 'LPCTSTR' (or there is no acceptable conversion)
i tried using inFile >> into a string variable, then setting my LPCTSTR = to that string contents...but that said it cant convert.
*.*
|
|
|
|
|
void function(LPTSTR stringthing)
{
string filename = "stringdata.dat", str;
ifstream inFile(filename.c_str());
inFile >> str;
strcpy(stringthing, str.c_str());
}
|
|
|
|
|
thanksa again, but that code returned an erro saying i cant convert from LPCSTR to char*.
i've foudn a way (the only way that my program can be run in another area of the code) where all i have to do is return a CString. but, this takes me back to teh beginning, because i cant use infile>> for a cstring object, i cant convert a string into a cstring if i try infile >> string, and i cant convert from a string to an LPCSTR if i try inFile >> string.
buggar this is annoying. why cant i just go
CString foo;
string bar;
infile >> bar;
foo = bar;
return foo;
*.*
|
|
|
|
|
I don't know what it is you are trying to do, but all of my suggestions have been tried and tested with positive results. I'm sure there are better ways of accomplishing the task but these are answers to your question(s) nonetheless.
void function( LPTSTR stringthing )
{
string filename = "stringdata.dat", str;
ifstream inFile(filename.c_str());
inFile >> str;
strcpy(stringthing, str.c_str());
}
void main( void )
{
char buf[1024];
function(buf);
printf("]%s[\n", buf);
}
When the answer appears to be wrong, don't discount the possibility that the wrong question was asked! - Anonymous
|
|
|
|
|
all done!
thanks david
*.*
|
|
|
|
|
I have a very basic DirectX app which just draws a number of surfaces on the screen from bitmaps. However if i don't first set a palette to the display, the colors are awfully messed up. I can then use CreatePaletteFromBitmap() to create a palette and attach it and then they are better. But the problem is that i'm drawing several piecies of an image seperately so they form one large image so i can only create a palette from one of these pieces, so other piecies can contain other colors so the end result will be that some colors still aren't perfect. How should i handle this? Should i make a small bitmap that has all the colors that are used in paint shop pro or something and create the palette from there? Or can you skip the palette, but do the bitmaps need a different color mode or something?
Kuniva
--------------------------------------------
|
|
|
|
|
Could somebody tell me what string's they have in this key....
HKEY_LOCAL_MACHINE\Software\Microsoft\Windows NT\CurrentVersion\AeDebug
for 'Debugger' and 'PreVisualStudio7Debugger'.
I tried to get rid of the splash screen appearing whenever VS JIT debugging starts up, as described in Wintellect article[^]but whatever I've done, the debugger won't start up at all now. I'm using VC++6 in VS6 btw
Thanks,john
|
|
|
|
|
I don't have those values. Perhaps one of these MSDN articles will be of help:
Q103861
Q188296
Q175644
Q121434
Q172779
Q138786
|
|
|
|
|
Thanks David, got the info i needed in Q103861
|
|
|
|
|
For some reason, Visual Studio 6 is not recognizing the VK_* virtual key codes as being defined, even though they should be defined by default, and I added the line #include <winuser.h> and even added the .h file to my project... bah! What should I try? Thanks!
|
|
|
|
|
What key? Post the code and the error.
Kuphryn
|
|
|
|
|
I'm having trouble comparing two Floating Point Const at Compile time. Here is an example:
const Float64 EducationGoal_Original = 0.0;
const Float64 EducationGoal_1_0 = 1.0;
const Float64 EducationGoal_2_0 = 2.0;
const Float64 EducationGoal_CURRENT = EducationGoal_2_0;
.
.
.
#if EducationGoal_CURRENT != EducationGoal_2_0
// return error
#endif
So...basically if someone adds a new EducationGoal version i want to make sure he updated all the code associated with it.
For some reason, the #if will always return true with floating point #s
Any Ideas?
|
|
|
|