|I am following the example about setting up Direct3D rendering area on this link:
Tutorial 1: Direct3D 11 Basics[^]
All I did is just wrapped it in my own class and instantiated within MFC project.
However, my question is, why no matter what values I put as width/height in the DXGI_SWAP_CHAIN_DESC structure, I still get all window filled with blue?
shouldnt width/height in that structure or in the D3D11_VIEWPORT structure make difference at all?