|I was going to respond to your reply to the "It's Hard" thread in the lounge), but you deleted it.
Creating new weapons is goes something like this:
0) Weapon templates require two files - a mask file, and an overlay file.
1) Each of those files must 1500x720 pixels and 96 DPI.
2) Each of the images must be a PNG file with alpha channel transparency (you can create these with Photoshop, Paintshop Pro, paint.Net, Gimp, etc).
3) The filenames must be like this:
("MyWeapon is the base filename, and BOTH files must be the same in this regard.)
4) The _mask file uses magenta as the mask color to indicate all areas on the combined image that are NOT the weapon. This is important. If you don't use magenta, CamoPicker won't make the correct areas transparent.
5) After you've created your files, you have to manually edit the CamoPickerData.xml file, and add a new item to the
CamoObjects section. It should be fairly obvious how that goes if you use the existing entries as n example.
I don't use feathered edges on the overlay file because CamoPicker isn't doing alpha blending when combining the various files into a single image. Look at any of the existing overlay files to see what I mean.
".45 ACP - because shooting twice is just silly" - JSOP, 2010
You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
"Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass." - Dale Earnhardt, 1997