|If anyone is interested, you can get it here:
It's a 2.7MB download. Unzip it to a folder of your choice. The ZIP file contains:
...as well as four sub-folders:
Weapons (contains weapon templates)
Patterns (contains camo pattern templates)
ColorData (contains paint system data)
TestLandscapes (contains several landscape photos)
I'm curious to see how everyone does without any supporting documentation (which I'm currently working on), and to see if anything weird happens.
The About box contains several links. The only one that doesn't have anything meaningful is the "Download latest version" link at the top of the form (I'm working on the documentation and associated web at this time. The rest of them *should* go somewhere useful.
0) When moving, rotating, or scaling the visualized weapon on the landscape, it flashes - BAD.
1) When rotating the visualized weapon, the rotation origin is always in the same place - the upper-left corner of the overlaid weapon image.
If anyone looking at this has a lot of experience with GDI+ in .Net, I'd be interested in hearing from you regarding the two weirdness items above.
Thanks for looking.
".45 ACP - because shooting twice is just silly" - JSOP, 2010
You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
"Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass." - Dale Earnhardt, 1997