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How to open a serial COM port in Managed C++

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16 Apr 2002 301.5K   61   49
How to open a Serial COM port using Managed C++ and loading unmanaged DLLs

Introduction

Many days ago, I was looking for a class in managed C++ that gives me access to the COM port. I was surprised I couldn't find anything to use. There were many classes to use for sockets and files, but none for COM ports.

I tried to use System::IO::File without any success. Actually File::Open gave me an exception. So I went ahead and created a class to handle serial COM ports. Please note I am using DllImport to import the kernel32.dll 

MC++
// Header File
__gc class CSerialPort
{
public:
    CSerialPort(void);
    __nogc struct DCB
    {
        int DCBlength;
        int BaudRate;
        int fBinary;
        int fParity;
        int fOutxCtsFlow;
        int fOutxDsrFlow;
        int fDtrControl;
        int fDsrSensitivity;
        int fTXContinueOnXoff;
        int fOutX;
        int fInX;
        int fErrorChar;
        int fNull;
        int fRtsControl;
        int fAbortOnError;
        int fDummy2;
        unsigned short wReserved;
        unsigned short XonLim;
        unsigned char ByteSize;    //byte
        unsigned char Parity; // byte
        unsigned char StopBits;    //byte
        char XonChar;
        char XoffChar;
        char ErrorChar;
        char EofChar;
        char EvtChar;
        unsigned short wReserved1;
    };

    bool    Open( char *szComPort);
    void    Write(String __gc * buf);
    String  *Read();
    void    Close();

private:    
    FileStream    * m_MyFileStream;
    StreamWriter * m_MyStreamWriter;
    StreamReader * m_MyStreamReader;
    
    static long GENERIC_READ  = 0x80000000L;
    static long GENERIC_WRITE = 0x40000000L;

    static int OPEN_ALWAYS = 4;

    static int FILE_FLAG_NO_BUFFERING = 0x20000000;
    static int FILE_FLAG_OVERLAPPED   = 0x40000000;

};

namespace MyKernel
{
[DllImport("kernel32.dll")]
extern bool SetCommState(System::IntPtr hFile, CSerialPort::DCB * lpDBC);
[DllImport("kernel32.dll")]
extern int CreateFile( char * lpFileName , int dwDesiredAccess, int dwShareMode,
  IntPtr lpSecurityAttributes, int dwCreationDisposition,
  int dwFlagsAndAttributes, IntPtr hTemplateFile );

}

Also note that I am creating a new namespace to use the imported functions from kernel32.dll

This is the cpp file:

MC++
CSerialPort::CSerialPort(void)
{
}

bool CSerialPort::Open( char *szComPort)
{
    int handle;
            
    handle = MyKernel::CreateFile(
        szComPort,
        GENERIC_READ | GENERIC_WRITE,
        0,
        NULL,
        OPEN_ALWAYS,
        FILE_FLAG_NO_BUFFERING | FILE_FLAG_OVERLAPPED,
        NULL);

    try
    {
        IntPtr    pCom(handle);
        m_MyFileStream = new FileStream(pCom, 
                                        FileAccess::ReadWrite, 
                                        true, 1000, true);        
    }

    catch (Exception  * e ) {
        Console::WriteLine(e->ToString());
          return false;
      }

    
    DCB    * CommSettings = new DCB();
    CommSettings->DCBlength = sizeof(CommSettings);
    CommSettings->BaudRate  = 38400;
    CommSettings->ByteSize  = 8;
    CommSettings->Parity    = 0;
    CommSettings->StopBits    = 1;

    MyKernel::SetCommState(m_MyFileStream->get_Handle(), 
                           CommSettings);
    

    try
    {
        m_MyStreamReader = new StreamReader(m_MyFileStream);
    }

    catch (Exception  * e ) {
        Console::WriteLine(e->ToString());
          return false;
      }

    if ( m_MyFileStream->get_CanWrite() )
    {
        try
        {
            m_MyStreamWriter = new StreamWriter(m_MyFileStream);
        }

        catch (Exception  * e ) {
            Console::WriteLine(e->ToString());
            return false;
        }
    }

    return true;
}

void CSerialPort::Write(String __gc * buf)
{
    try
    {
        m_MyStreamWriter->Write(buf);
        m_MyStreamWriter->Flush();    
        
    }

    catch (Exception  * e ) {
        Console::WriteLine(e->ToString());    
      }
}

String  * CSerialPort::Read()
{
    String    *buf;
    
    buf = m_MyStreamReader->ReadLine();

    return (buf);
}

void CSerialPort::Close()
{
    m_MyStreamWriter->Close();
    m_MyStreamReader->Close();
    m_MyFileStream->Close();
}

To use it:

CSerialPort * pSerial = new CSerialPort;

pSerial->Open(S"COM2:");
Console::WriteLine(pSerial->Read());

We open COM port 2 and we wait to read a LINE with \r\n or \n. If you waiting for bytes you need to change m_MyStreamReader->ReadLine() to m_MyStreamReader->Read().

License

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Written By
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United States United States
Al is just another Software Engineer working in C++, ASp.NET and C#. Enjoys snowboarding in Big Bear, and wait patiently for his daughters to be old enough to write code and snowboard.

Al is a Microsoft ASP.NET MVP

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Comments and Discussions

 
GeneralGood Article... but Pin
NormDroid24-May-02 8:19
professionalNormDroid24-May-02 8:19 
GeneralRe: Good Article... but Pin
Albert Pascual24-May-02 8:46
sitebuilderAlbert Pascual24-May-02 8:46 
GeneralRe: Good Article... but Pin
wadegiles6-Jul-05 6:07
wadegiles6-Jul-05 6:07 
GeneralDCB - Bitfield Pin
cabo20-Apr-02 5:15
cabo20-Apr-02 5:15 
GeneralRe: DCB - Bitfield Pin
Albert Pascual22-Apr-02 6:21
sitebuilderAlbert Pascual22-Apr-02 6:21 
GeneralRe: DCB - Bitfield Pin
BenDi20-May-03 2:48
BenDi20-May-03 2:48 
GeneralRe: DCB - Bitfield Pin
Albert Pascual20-May-03 5:51
sitebuilderAlbert Pascual20-May-03 5:51 
GeneralWooohoo! Pin
Nick Hodapp17-Apr-02 14:59
sitebuilderNick Hodapp17-Apr-02 14:59 
You've discovered one of the great uses of MC++. I'm so very pleased.

A couple of points:

First, now that you have a Managed component, you can easily consume it (or even extend it) with some other .NET language -- needn't be C++.

Second, instead of sticking to traditional C++ data types (such as char*), consider using System::String.

Lastly, one of the great things about using C++ for this is not needing to use P/Invoke (DllImport() attribute) for calling Win32 API's as you've done. Rather, simply #include the Win32 header and call the method - VC++'s IJW interop mechanism is easier to use than P/Invoke and slightly more tuned and performant.

Cheers!

This posting is provided “AS IS” with no warranties, and confers no rights. You assume all risk for your use. © 2001 Microsoft Corporation. All rights reserved.

GeneralRe: Wooohoo! Pin
Nish Nishant17-Apr-02 15:40
sitebuilderNish Nishant17-Apr-02 15:40 
GeneralRe: Wooohoo! Pin
Nick Hodapp17-Apr-02 17:48
sitebuilderNick Hodapp17-Apr-02 17:48 
GeneralRe: Wooohoo! Pin
Chris Maunder17-Apr-02 17:52
cofounderChris Maunder17-Apr-02 17:52 
GeneralRe: Wooohoo! Pin
Nish Nishant17-Apr-02 18:19
sitebuilderNish Nishant17-Apr-02 18:19 

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