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In a closed society where everybody's guilty, the only crime is getting caught. In a world of thieves, the only final sin is stupidity. - Hunter S Thompson - RIP
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"I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
"Common sense is so rare these days, it should be classified as a super power" - Random T-shirt
AntiTwitter: @DalekDave is now a follower!
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Ok, I have had my coffee, so you can all come out now!
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Don't optimize until you have to generally.
But that can sometimes backfire, like when an optimization requires an architecture change.
To save memory and remain flexible, my SVG engine writes its SVGs out using callbacks with color runs and coordinates.
The exception is when
A) your canvas bounds are the same as the bound bitmap bounding box
B) the bitmap is RGBA8888 (32-bit pixels)
I just added an optimization to do direct writes in lieu of using callbacks. It greatly speeds up rendering - if you have the memory for it.
Despite being a totally different way of rendering, I exposed it through a relatively common interface, and automatically direct bind to targets that fulfill A and B:
template<typename Destination>
struct xdraw_canvas_binder {
static gfx_result canvas(Destination& destination, const srect16& bounds, ::gfx::canvas* out_canvas) {
::gfx::canvas result((size16)bounds.dimensions());
gfx_result gr = result.initialize();
if(gr!=gfx_result::success) {
return gr;
}
using st_t = xdraw_canvas_state<Destination>;
st_t* st = (st_t*)malloc(sizeof(st_t));
if(st==nullptr) {
result.deinitialize();
return gfx_result::out_of_memory;
}
st->dest = &destination;
st->dim = (size16)bounds.dimensions();
st->offset = bounds.point1();
*out_canvas=gfx_move(result);
out_canvas->on_write_callback(xdraw_canvas_write_callback<Destination>,st,::free);
out_canvas->on_read_callback(xdraw_canvas_read_callback<Destination>,st,::free);
return gfx_result::success;
}
};
template<>
struct xdraw_canvas_binder<bitmap<rgba_pixel<32>>>
{
static gfx_result canvas(bitmap<rgba_pixel<32>>& destination, const srect16& bounds, ::gfx::canvas* out_canvas) {
::gfx::canvas result((size16)bounds.dimensions());
gfx_result gr = result.initialize();
if(gr!=gfx_result::success) {
return gr;
}
using st_t = xdraw_canvas_state<bitmap<rgba_pixel<32>>>;
st_t* st = (st_t*)malloc(sizeof(st_t));
if(st==nullptr) {
result.deinitialize();
return gfx_result::out_of_memory;
}
st->dest = &destination;
st->dim = (size16)bounds.dimensions();
st->offset = bounds.point1();
*out_canvas=::gfx::helpers::gfx_move(result);
if(bounds==(srect16)destination.bounds()) {
gr=out_canvas->direct_bitmap_rgba32(&destination);
if(gr!=gfx_result::success) {
return gr;
}
} else {
out_canvas->on_write_callback(xdraw_canvas_write_callback<bitmap<rgba_pixel<32>>>,st,::free);
out_canvas->on_read_callback(xdraw_canvas_read_callback<bitmap<rgba_pixel<32>>>,st,::free);
}
return gfx_result::success;
}
};
Here I have a specialization for a general bind and one that binds directly if your pixel format is rgba_pixel<32>
I can then invoke to appropriate method with this lil guy:
template<typename Destination>
static gfx_result canvas(Destination& destination, const srect16& bounds, ::gfx::canvas* out_canvas) {
return xdraw_canvas_binder<Destination>::canvas(destination,bounds,out_canvas);
}
Because I did that, I don't need to change any code that uses ::gfx::draw::canvas<>
Radically different ways of writing, and template specializations to the rescue once again.
A little planning up front led me here, and paid for itself in spades.
Now I have transparent optimization without changing the surface area of my API, even hiding a radical departure in terms of what its draw target is (callbacks vs bitmap writes)
Anyway, as a general rule, I do an optimization pass during many of my design iterations (not version iterations, but process iterations) to make sure I'm not painting myself into a corner. When I do this I assume everything in a critical codepath will need to be optimized. Then I ask myself, "what would that look like and what impact would it have on the final architecture", and I design with that in mind, as I did here.
It's part knack, part luck, and part experience, but optimization shouldn't entirely be ignored during the design phase IMO. Don't optimize, but ask yourself what would optimization do to the design if it has to happen? and then mitigate that in the design.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
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The best optimizations are usually design changes. Any optimization that requires an architectural change is a design change.
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I didn't mean to imply otherwise.
Edit: Adding, generally the ones that require design changes are usually "the best" (as in, have the most impact) because they are often what I call algorithmic changes. You can change the way something works as opposed to doing last mile bit twiddling which tends to (except in some cases, like in my SVG direct writes) yield less spectacular results. What I'm talking about in the OP is ways to identify potential areas where a design change might be in order for optimization purposes later, and then designing such that you can shoehorn it in without upending the whole thing.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
modified 12hrs ago.
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Lowercase variables require less space.
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Oh'Really?
Religious freedom is the freedom to say that two plus two make five.
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Yep, lowercase tends to use less space on a line when using a variable width font.
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What vitamins do you take? Do you hear voices in your head? You scare me.
<-- in case you missed the humor.
That's some impressive stuff. Templates have always scared me - I don't understand them (confession) but they seem like C++'s version of macros on steroids and PCP. I need to go learn them.
Charlie Gilley
βMicrosoft is the virus..."
"the problem with socialism is that eventually you run out of other people's money"
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They are basically that.
I think of them as kind of a mail merge with "smart" (typed) arguments.
A template is a source code generator. The C++ compiler process the arguments using the compiler's type info, and then emits more *textual* C++ code as a result. That result is then fed back into the compiler and parsed, much like a preprocessor macro.
Where templates get primarily confusing is template specializations, but that's where their real power is, and what I'm using above.
The two struct templates are part of the same overall template. The second one is a specialization for when the draw destination is a bitmap<rgba_pixel<32>> . When the compiler sees that it generates the alternate.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
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Nordic just released a WiFi6 capable embedded radio. The Espressif ESP line of chips have WiFi, albeit older.
The trajectory seems to be connected IoT devices doing more and more.
HTML5 is relatively simple. It can be processed top down for the most part. They did a good job cleaning up HTML4 and making the spec more coherent. It's already what I'd consider mostly appropriate for embedded.
CSS, not so much, and it's where I'd like to see some kind of formalized standard for a CSS subset compatible with forward only processing.
What's the value in this? Frankly, being able to run web interfaces on sub ARM Cortex A chips opens the web up to far more affordable hardware. An ESP32 devkit with an integrated screen costs $18 on amazon. An RPi with no screen is in the ballpark of $100. They're different kits entirely, but I'm talking about the little guys.
Currently to make a connectible device talk to the web it requires a dedicated UI for that web app, and usually a REST or MQTT based communication on the back end. What if you could provide your simple UI from online sources that update all devices immediately when the back end changes? just for example.
CSS is the big blocker, in my experience, because of the DOM requirement. Simply choosing the right subset of selector syntax for embedded would be wonderful, but they can probably remove some of the heavier features such as font and image embedding as well.
I think what will *probably* happen instead is the price on webkit capable devices will bottom out, and then everything will have 128MB of DDR3 or better instead of 512KB of SRAM. That will solve the problem too, but is much more power hungry.
I think it's nice when a capabilities problem can be largely solved by pruning and spinning off an existing standard. I think it's possible with web stuff.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
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An interesting thought.
Are you suggesting also dropping the Javascript virtual machine from the client environment also?
A real back to basics web page with no CSS and no interactivity via Javascript?
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I think so, short of IoT MCUs being able to interpret JS** which isn't very realistic.
Still having it presented declaratively and on the web as HTML5/CSS as stripped down as it may be for embedded:
A) Should reduce cost of development, as you can hire people to do basic HTML and CSS (EDIT: see notes) instead of knowing C or C++
B) Can potentially be a server templatized/dynamized page and spun off of a full fledged website when an embedded device hits it. This is already often done for smartphones
C) Would provide pain free UI updates that instantly roll out across all devices.
There are probably other benefits that aren't occurring to me right now, but those are some major ones I see.
** it has been done, but i think it's precompiled and uploaded, or at least semi-compiled.
CSS notes: CSS can be forward only processed if you limit the CSS selector syntax to specifying ids and classes, or maybe only slightly more complicated than that. In theory you could do like .foo/bar/baz potentially and it could still be forward only, but would be more complicated. I'd be inclined to ditch that feature, but if it was in there it wouldn't be a performance killer. Parent references would be, as well as forward searches in many if not all cases (i haven't baked it all out in my head at this point)
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
modified 18hrs ago.
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You would have to eliminate all HTML events (like onclick, onblur, onfocus, etc.) Right?
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I would eliminate JS, and "active CSS" elements that deal with the dom yeah, so no dom events.
The whole idea is to make it renderable without keeping the entire document in memory.
Basically forward only, render as you go, and then toss once you've rendered.
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix
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OK, got it.
Reminds me of the old IBM Block mode terminals that had a physical map (with all literal fields and color specs, input specs and protection specs) and a data map that was only the fields that returned values. Both were sent to the terminal which would use a forward only processing to paint the screen and enable the unprotected fields. Any action key on the terminal transmitted only the data map to the invoking program. It was up to the program to split the data map back into fields and do any validation and processing of the data. (very efficient use of transmission bandwidth in the old days.)
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Anyone who hates it doesn't really know it and cannot come up with a better solution to a declarative UI descriptor. And it's muuuuuch easier to hate than to learn, now ain't it?
Also, anyone who intentionally is provocative to spew hate (out of boredom or some other psychological issue) only wants to drag people down to their level because it's very, very low and misery loves company. Probably has lousy relationships in real life and is generally not liked... except by other hateful people.
Happy Friday! May the winners in life have an awesome weekend. You guys rock.
Jeremy Falcon
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Jeremy, as a friend I must tell you that some people might consider this post to be trolling.
The difficult we do right away...
...the impossible takes slightly longer.
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I'm not sure if this was a joke about CSS or about me being anti-hate. If it was a joke about CSS then here's the obligatory "ooohhhh snap".
If it's about the anti-hate thing, I can totally see that. But, for those that I'd consider winners in life, it's no less trollish to them than having to endure >50% "I hate XYZ because I hate everything" type posts. This is why people I'd consider successful become disenchanted with this place. You talk about what you hate and everyone agrees. You talk about hate being bad and people get upset.
Not sure what you meant buddy.
Jeremy Falcon
modified 17hrs ago.
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You know what's awesome?
Just dragging the stuff you want to place into place, including docking containers, and telling stuff to scale/align accordingly and never needing to screw with some esoteric second hand declaration (that quickly goes 3rd and 4th hand) of what you could just directly see and manipulate in real time even if CSS were sitting somewhere under that hood.
But what bit of language sits under it doesn't matter because it's the car that matters.
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Not everything is drag and drop or WYSIWYG... unless you use VB. Not sure what you're getting at.
CSS is a descriptor no different than LaTeX or postscript. Saying you can't drag and drop with it has nothing to do with the language itself.
Jeremy Falcon
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I am by no means an expert in CSS. But I agree, it is great for using for doing layouts. I have used it a bit and it is great. But I can also see how it would be a real pain to parse to properly display the intended layout, which I believe the other post you are taking a dig at was talking about. Please keep your personal dislike of others to yourself. You are both great contributers here and I personally enjoy reading both of your stuff.
There is a reason why politics and religion are not discussed on this forum, as it tends to drive a wedge between people, so posts like this are also doing the same.
You rock also, but please stop this.
Within you lies the power for good - Use it!
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