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This should be very easy to trace in a debugger. You don't even tell in which way the result is wrong, and you do not show the declaration to fhe two matrices, so there is really not much information to make a qualified guess.
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Of course the result must be the same. Try
#include <iostream>
using namespace std;
void transp_v1( char tgt[3][3], char src[3][3] );
void transp_v2( char tgt[3][3], char src[3][3] );
void dump( char m[3][3] );
int main()
{
char a[3][3] =
{
{ 'a', 'b', 'c' },
{ 'd', 'e', 'f' },
{ 'g', 'h', 'i' },
};
char b[3][3];
char c[3][3];
transp_v1( b, a);
transp_v2( c, a);
dump(a);
cout << "--------\n";
dump(b);
cout << "--------\n";
dump(c);
cout << "--------\n";
}
void transp_v1( char tgt[3][3], char src[3][3] )
{
for (int i=0; i<3; ++i)
for (int j=0; j<3; ++j)
tgt[i][j] = src[j][i];
}
void transp_v2( char tgt[3][3], char src[3][3] )
{
for (int i=0; i<3; ++i)
for (int j=0; j<3; ++j)
tgt[j][i] = src[i][j];
}
void dump( char m[3][3] )
{
for (int i=0; i<3; ++i)
{
for (int j=0; j<3; ++j)
cout << m[i][j] << " ";
cout << "\n";
}
}
output:
a b c
d e f
g h i
--------
a d g
b e h
c f i
--------
a d g
b e h
c f i
--------
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but as per my code its giving wrong result whats wrong with my code
i tested many times
void main(){
int a[3][3],b[3][3],i,j;
for(i=0;i<3;i++)
for(j=0;j<3;j++)
scanf("%d",&a[i][j]);
for(i=0;i<3;i++)
{for(j=0;j<3;j++)
{printf("%d ",a[i][j]);
}
printf("\n");
}
for(i=0;i<3;i++)
{for(j=0;j<3;j++)
{b[j][i]=a[i][j];
printf("%d ",b[i][j]);
}
printf("\n");
}
}
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Your code is wrong because you are printing the b matrix while you're updating it (you are printing 'not yet updated' items).
Try
#include <stdio.h>
int main()
{
int a[3][3],b[3][3],i,j;
for(i=0;i<3;i++)
for(j=0;j<3;j++)
scanf("%d",&a[i][j]);
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
printf("%d ",a[i][j]);
}
printf("\n");
}
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
b[j][i]=a[i][j];
}
printf("\n");
}
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
printf("%d ",b[i][j]);
}
printf("\n");
}
return 0;
}
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b[j][i]=a[i][j];
printf("%d ",b[i][j]); So you wanted to print the value of b[i][j] after you updated b[j][i]?
"the debugger doesn't tell me anything because this code compiles just fine" - random QA comment
"Facebook is where you tell lies to your friends. Twitter is where you tell the truth to strangers." - chriselst
"I don't drink any more... then again, I don't drink any less." - Mike Mullikins uncle
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How to draw a realtime XY plot in MFC.
I have an existing MFC application in which there are many tags that changes continuously.
I have to show the value of 2 tags which changes dynamically. I have to plot an XY plot for the tags in a separate dialog or window in the existing MFC application.
Please suggest me some easiest or quickest ways of doing the above task.
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Well the Microsoft Scribble sample would be a good start.
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I remember trying to learn MFC with that back in 1992.
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There are many good articles about drawing in mfc - which is really pretty much Win32. Rather than have that magical moment where you get it running and it flickers constantly, make sure to look into double buffering with a bitmap.
Charlie Gilley
<italic>Stuck in a dysfunctional matrix from which I must escape...
"Where liberty dwells, there is my country." B. Franklin, 1783
“They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.” BF, 1759
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How do you generate random numbers in C++? I C# I had to use a seed and set some range limits/boundaries.
.
modified 2-Jun-20 3:21am.
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A google search would have found the answer quicker than it takes to open a question here. Please try doing a bit of research first.
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k, I`ll keep that in mind next time I post. I still believe in learning by human interaction though.
https://web.facebook.com/pin46/
modified 2-Jun-20 11:12am.
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Keep it in mind before you post. And if you really want to learn a language there are many useful books and tutorials you can make use of.
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You may use either the legacy rand()[^] function (with the srand one you might provide the seed), or the classes provided by the 'new' random header[^]. The latter is more sophisticated and has a somewhat more difficult interface. You might look at code samples, though, for instance, see the code in this page[^].
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Thank you CPallini
my name is Calin Negru, I also post on GameDev.net
modified 20-Jun-20 3:14am.
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void main()
{char name[50],came[50];int i;
gets(name);
gets(came);
for(i=0;name[i]||came[i];i++)
{int d=name[i]-came[i];
if(d==0)
return printf("Equal");
else return printf("Unequal");
}
}
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Using return where you do, exits the current function you are in, in this case it is main(). So you are exiting the program when you call return.
"the debugger doesn't tell me anything because this code compiles just fine" - random QA comment
"Facebook is where you tell lies to your friends. Twitter is where you tell the truth to strangers." - chriselst
"I don't drink any more... then again, I don't drink any less." - Mike Mullikins uncle
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