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GeneralRe: Can anyone please tell me why these initializations are causing BUS errors? Pin
Code-o-mat23-Jun-10 9:35
Code-o-mat23-Jun-10 9:35 
AnswerRe: Can anyone please tell me why these initializations are causing BUS errors? Pin
Aescleal23-Jun-10 10:31
Aescleal23-Jun-10 10:31 
GeneralRe: Can anyone please tell me why these initializations are causing BUS errors? Pin
M.manning23-Jun-10 13:31
M.manning23-Jun-10 13:31 
QuestionHOW to save DC of onpaint(); in SDI MFC C++? Pin
humais23-Jun-10 8:40
humais23-Jun-10 8:40 
AnswerRe: HOW to save DC of onpaint(); in SDI MFC C++? Pin
CPallini23-Jun-10 9:16
mveCPallini23-Jun-10 9:16 
GeneralRe: HOW to save DC of onpaint(); in SDI MFC C++? Pin
humais23-Jun-10 9:20
humais23-Jun-10 9:20 
GeneralRe: HOW to save DC of onpaint(); in SDI MFC C++? Pin
humais23-Jun-10 9:24
humais23-Jun-10 9:24 
GeneralRe: HOW to save DC of onpaint(); in SDI MFC C++? Pin
CPallini23-Jun-10 10:37
mveCPallini23-Jun-10 10:37 
GeneralRe: HOW to save DC of onpaint(); in SDI MFC C++? Pin
humais23-Jun-10 19:46
humais23-Jun-10 19:46 
GeneralRe: HOW to save DC of onpaint(); in SDI MFC C++? Pin
Cedric Moonen23-Jun-10 20:53
Cedric Moonen23-Jun-10 20:53 
GeneralRe: HOW to save DC of onpaint(); in SDI MFC C++? Pin
CPallini23-Jun-10 21:08
mveCPallini23-Jun-10 21:08 
GeneralRe: HOW to save DC of onpaint(); in SDI MFC C++? Pin
humais24-Jun-10 21:49
humais24-Jun-10 21:49 
QuestionInsetObject effect the starting character selection Pin
ForNow23-Jun-10 7:50
ForNow23-Jun-10 7:50 
QuestionDebug with breakpoint works, but debug without breakpoint or release mode fails ? Pin
oppstp23-Jun-10 6:19
oppstp23-Jun-10 6:19 
AnswerRe: Debug with breakpoint works, but debug without breakpoint or release mode fails ? Pin
Code-o-mat23-Jun-10 7:00
Code-o-mat23-Jun-10 7:00 
GeneralRe: Debug with breakpoint works, but debug without breakpoint or release mode fails ? Pin
oppstp23-Jun-10 7:21
oppstp23-Jun-10 7:21 
GeneralRe: Debug with breakpoint works, but debug without breakpoint or release mode fails ? Pin
Code-o-mat23-Jun-10 8:30
Code-o-mat23-Jun-10 8:30 
AnswerRe: Debug with breakpoint works, but debug without breakpoint or release mode fails ? [modified] Pin
Aescleal23-Jun-10 7:30
Aescleal23-Jun-10 7:30 
GeneralRe: Debug with breakpoint works, but debug without breakpoint or release mode fails ? Pin
oppstp23-Jun-10 15:58
oppstp23-Jun-10 15:58 
QuestionRAW Triangle Format: How to parse it properly Pin
ant-damage23-Jun-10 5:37
ant-damage23-Jun-10 5:37 
AnswerRe: RAW Triangle Format: How to parse it properly Pin
El Corazon23-Jun-10 5:44
El Corazon23-Jun-10 5:44 
GeneralRe: RAW Triangle Format: How to parse it properly Pin
ant-damage23-Jun-10 5:55
ant-damage23-Jun-10 5:55 
GeneralRe: RAW Triangle Format: How to parse it properly Pin
El Corazon23-Jun-10 6:03
El Corazon23-Jun-10 6:03 
GeneralRe: RAW Triangle Format: How to parse it properly Pin
ant-damage23-Jun-10 6:05
ant-damage23-Jun-10 6:05 
GeneralRe: RAW Triangle Format: How to parse it properly Pin
El Corazon23-Jun-10 6:45
El Corazon23-Jun-10 6:45 
I have never looked at the RAW output from Blender, and without compiling this only one thing "jumps" out at me....

g_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, count);

Are you sure that Blender is outputting a Triangle Strip or a list of triangles?
http://en.wikipedia.org/wiki/File:Triangle_Strip_Small.png[^]

In this example a Triangle strip would be vertexes A, B, C, D, E, F.

But a list of triangles would be:
A,B,C, C,B,D, E,C,D, F,E,D

You can see how incorrectly sending the right destination from one to the other could render with bizarre results....
_________________________
John Andrew Holmes "It is well to remember that the entire universe, with one trifling exception, is composed of others."

Shhhhh.... I am not really here. I am a figment of your imagination.... I am still in my cave so this must be an illusion....

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