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GeneralRe: Crash ribbon when PC enter in sleep/standby mode Pin
Eugen Podsypalnikov1-Sep-10 22:34
Eugen Podsypalnikov1-Sep-10 22:34 
GeneralRe: Crash ribbon when PC enter in sleep/standby mode Pin
Dansveen2-Sep-10 3:09
Dansveen2-Sep-10 3:09 
GeneralRe: Crash ribbon when PC enter in sleep/standby mode Pin
Eugen Podsypalnikov2-Sep-10 3:22
Eugen Podsypalnikov2-Sep-10 3:22 
GeneralRe: Crash ribbon when PC enter in sleep/standby mode Pin
Dansveen2-Sep-10 9:11
Dansveen2-Sep-10 9:11 
GeneralRe: Crash ribbon when PC enter in sleep/standby mode Pin
Eugen Podsypalnikov2-Sep-10 20:55
Eugen Podsypalnikov2-Sep-10 20:55 
QuestionCan we create DSN name and set a path through Install shield Pin
raju_shiva30-Aug-10 20:48
raju_shiva30-Aug-10 20:48 
QuestionRe: Can we create DSN name and set a path through Install shield Pin
David Crow31-Aug-10 5:45
David Crow31-Aug-10 5:45 
QuestionCustomized BEGIN_TEMPLATE_MESSAGE_MAP with 2 template arguments for VS2005 Pin
funwithdolphin30-Aug-10 19:50
funwithdolphin30-Aug-10 19:50 
AnswerRe: Customized BEGIN_TEMPLATE_MESSAGE_MAP with 2 template arguments for VS2005 Pin
Code-o-mat30-Aug-10 22:29
Code-o-mat30-Aug-10 22:29 
GeneralRe: Customized BEGIN_TEMPLATE_MESSAGE_MAP with 2 template arguments for VS2005 Pin
funwithdolphin30-Aug-10 23:30
funwithdolphin30-Aug-10 23:30 
GeneralRe: Customized BEGIN_TEMPLATE_MESSAGE_MAP with 2 template arguments for VS2005 Pin
Code-o-mat31-Aug-10 0:01
Code-o-mat31-Aug-10 0:01 
QuestionCopy and Cast a List Pin
Skippums30-Aug-10 15:02
Skippums30-Aug-10 15:02 
AnswerRe: Copy and Cast a List Pin
Sameerkumar Namdeo30-Aug-10 18:40
Sameerkumar Namdeo30-Aug-10 18:40 
AnswerRe: Copy and Cast a List Pin
Paul Michalik30-Aug-10 21:10
Paul Michalik30-Aug-10 21:10 
QuestionDLL Hook - Get Host Process ID Pin
Joe_Dert30-Aug-10 14:13
Joe_Dert30-Aug-10 14:13 
AnswerRe: DLL Hook - Get Host Process ID PinPopular
«_Superman_»30-Aug-10 20:24
professional«_Superman_»30-Aug-10 20:24 
GeneralRe: DLL Hook - Get Host Process ID Pin
Joe_Dert31-Aug-10 0:06
Joe_Dert31-Aug-10 0:06 
QuestionSTL / Custom Linked List Pin
Fareed Rizkalla30-Aug-10 11:06
Fareed Rizkalla30-Aug-10 11:06 
AnswerRe: STL / Custom Linked List Pin
Luc Pattyn30-Aug-10 11:30
sitebuilderLuc Pattyn30-Aug-10 11:30 
GeneralRe: STL / Custom Linked List Pin
Fareed Rizkalla30-Aug-10 11:55
Fareed Rizkalla30-Aug-10 11:55 
GeneralRe: STL / Custom Linked List PinPopular
Luc Pattyn30-Aug-10 12:11
sitebuilderLuc Pattyn30-Aug-10 12:11 
GeneralRe: STL / Custom Linked List Pin
Blake Miller3-Sep-10 12:30
Blake Miller3-Sep-10 12:30 
GeneralRe: STL / Custom Linked List Pin
Luc Pattyn3-Sep-10 14:52
sitebuilderLuc Pattyn3-Sep-10 14:52 
AnswerRe: STL / Custom Linked List PinPopular
Maximilien30-Aug-10 13:43
Maximilien30-Aug-10 13:43 
AnswerRe: STL / Custom Linked List Pin
Emilio Garavaglia30-Aug-10 20:04
Emilio Garavaglia30-Aug-10 20:04 
Custom lists are typically deployed when object need themselves to form a chain (objects that knows about their containment and know who is before and after. For this STL has no solution)

Where no such need exist, a double linked list -however you implement it- can do nothing more that what std::list do. The algorithms to manage links are the same from about a century, and are nothing more that a swap between four pointers.

The only advantage happens when you can code and test them faster then learning how STL methods and concept are defined.

About portability ... Sorry but must disagree with many previous posts.
Simply, I cannot understand how a self contained code that does nothing more pointer assignment, new and delete, cannot be portable. It can be buggy, but not unportable. Who speaks about "portability" is just doing "marketing lies" (and simply repeating acritically what read on STL books: The prove is that is using the exact same phrase -including adverbs and commas- everybody else sustaining the same thesis is using, so it's not his own original thought).
The problem arise when your code need to interact with some other code doing his own implementation... and the two implementations conflict in prerequisite. But if normal good design rules are observed, I don't see that problem.

2 bugs found.
> recompile ...
65534 bugs found.
D'Oh! | :doh:


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