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Articles by paladin_t (Articles: 4, Tip/Tricks: 4)

Articles: 4, Tip/Tricks: 4

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Average article rating: 4.74

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Virtual Machine
27 Aug 2010   Updated: 30 Aug 2010   Rating: 5.00/5    Votes: 3   Popularity: 2.39
Licence: LGPL3    Views: 21,020     Bookmarked: 6   Downloaded: 343
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Use Twiggery as JavaME Game Scripting Language
31 Jul 2010   Updated: 12 Aug 2010   Rating: 4.82/5    Votes: 14   Popularity: 5.53
Licence: LGPL3    Views: 63,686     Bookmarked: 36   Downloaded: 1,060
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Twiggery Scripting Language
Programming Languages
C#
13 Jun 2011   Updated: 13 Jun 2011   Rating: 4.13/5    Votes: 5   Popularity: 2.89
Licence: MIT    Views: 30,261     Bookmarked: 28   Downloaded: 1,745
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Introduction to a generic FSM with visual editor.
C++/CLI
26 Jan 2012   Updated: 26 Jan 2012   Rating: 5.00/5    Votes: 10   Popularity: 5.00
Licence: CPOL    Views: 71,629     Bookmarked: 38   Downloaded: 932
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A guide about how to mix native and managed code in one solution

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Average tips rating: 4.69

C#
26 Aug 2013   Updated: 26 Aug 2013   Rating: 5.00/5    Votes: 1   Popularity: 0.00
Licence: CPOL    Views: 16,020     Bookmarked: 11   Downloaded: 0
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A Mimetic C# Style Multicast Event Implementation with C++
19 Jun 2012   Updated: 19 Jun 2012   Rating: 5.00/5    Votes: 4   Popularity: 3.01
Licence: CPOL    Views: 47,596     Bookmarked: 3   Downloaded: 0
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A simple plist parser within 100 lines of C# code.
C++
31 Dec 2010   Updated: 5 Jan 2011   Rating: 3.78/5    Votes: 6   Popularity: 2.94
Licence: CPOL    Views: 13,120     Bookmarked: 1   Downloaded: 0
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A String & Number Compatible ID Class in Native C++
17 Feb 2011   Updated: 17 Feb 2011   Rating: 5.00/5    Votes: 2   Popularity: 1.51
Licence: CPOL    Views: 7,261     Bookmarked: 1   Downloaded: 0
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Whatever, I agree with you, it would be worse in C / C++ code using macros.Suppose you got a multiline macro like this:#define some_macro \ do_something_1(); \ do_something_2();And using this macro without parenthesis:if(...) some_macro;orfor(...) ...

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Architect
China China
Video game player & creator; Hardware geek & maker.